游戏刻
Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.
第一刻
许多交互产生于第一个游戏刻。例如说,玩家能够在进入冻结区域的第一个游戏刻输入跳跃指令(这使得冻结跳跃成为可能)。