錘擊飛行

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錘擊飛行是兩個玩家常見的基礎飛行技術

如何錘擊飛行:

  • 將兩名玩家疊在一起(可通過牆來對齊)
  • 在下方的玩家不斷地錘擊上方的玩家
  • 在上方的玩家(駕駛員)鈎住下方的玩家

錘子的錘擊使駕駛員向上移動

鈎子的作用:

  • 使錘擊的玩家向上移動
  • 使兩個玩家在錘子的攻擊範圍內

這樣,你就能夠不停地向上方移動


掌握時機

不正確的錘和鈎的節奏並不能使你飛得很高

作為錘擊的玩家,你需要在每當你碰到另一個玩家時錘擊他。

作為駕駛員,永遠不要丟下空中的另一個玩家。每過一秒鈎一下下方錘擊的玩家是一個不錯的選擇


不進行對齊

並不是每時都有牆能夠讓你和另一個玩家對齊

  • 選擇一個玩家作為駕駛員
  • 駕駛員到另一名玩家上方
  • 開始進行平常的錘擊飛行


飛行方向

飛行時駕駛員可以到另一個玩家的側面進行錘擊飛行,如果做的夠好,那麼就可以進行水平方向的飛行

作為駕駛員,在被錘子擊中時就要往想去的那個方向移動

開始時需要慢慢的移動,移動的越遠飛行也就越接近水平,但也會越來越不穩定


飛行時下降

有時你需要在飛行時下降一些距離

如果駕駛員仍然擁有二段跳,你可以:

  • 停止飛行一小會兒
  • 讓駕駛員二段跳以減緩下降時的速度
  • 繼續進行錘擊飛行

如果沒有二段跳了,你可以:

  • Stop the hammering
  • Have the driver hook the lower tee again and again to bump into each other

The bumping will slow down the drop significantly. This way you can start the cycle any time you want.

Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.


Kinta

Kinta (or 『Kintafly』) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.

For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.

What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.

To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.


Speedfly

Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.

Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.

To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.

Pretty much every time window for this trick is very narrow.


Triplefly

A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.

It requires the tee that hammers to also hook between hammers.

This technique is regarded as requiring high skill by the tee that does the hammering.

It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.