拖动关卡

From DDraceNetwork
Revision as of 13:26, 12 February 2023 by 123123xiaohuang (talk | contribs)
此条目仍需进行内容补充,您可以帮助我们编辑和修订以扩充其内容。

一个钩索关卡是指地图中你必须通过角落或穿透单元另一个被冻结的玩家的关卡。钩索关卡是地图中非常常见的关卡,有些地图则完全由钩索关卡构成。古典图通常由钩索关卡和其他关卡混合而成。


Rehook

由于每次只能拉一个玩家1.25秒,因此需要不断重新拉玩家来保持拉另一个玩家的状态,许多钩索关卡利用这个特性来使玩家进行特定的动作。


Wall hammer

A tee is able to hammer another tee through a 1-block wall, provided both tees are aligned against the wall. The timing is tight and the hammer must be aimed directly horizontally. Wall hammers are usually used to send a tee further upwards, but can also be used to push a tee away from a wall.


Ground hammer

Similar to a wall hammer, a tee is able to hammer another tee through a 1-block ground, provided both tees are aligned against the ground. The timing is very tight and the hammer must be aimed directly vertically. Ground hammers can either halt or add to a tee's horizontal momentum, depending on the timing.


Edge hook

If a tee is aligned into a corner, you can hook them from a distance away as long as you aim straight at the corner.


Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.


Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.


Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.