Хаммерфлай
Хаммерфлай(англ. hammerfly) это самая распространенная и базовая техника полета для двух тии
Для хаммерфлая нужно
- Поставить двух тии друг на друга (башенкой) - для выравнивания может помочь стенка.
- Нижний тии (называют хаммером) непрерывно бьёт бьет по верхнему тии.
- Верхний тии (руль) хукаетнижнего тии.
Тем самым, удары нижнего тии (хаммера) поднимают верхнего тии (руля)
Непрерывный хук:
- Тянет нижнего тии вверх
- Оба тии находятся на расстоянии удара
Таким образом, вы можете лететь бесконечно вверх.
Тайминги
Спам(нажимать слишком частно) ударами хаммера- самая распространенная ошибка новичков при полёте, из-за этого вы летите медленно и нестабильно.
Нижний тии (хаммер) должен бить в момент, сразу после того как отскочит от верхнего тии (руля).
В свою очередь верхний тии (руль) должен поймать ритм когда рехукать нижнего тии, хороший ритм считается когда происходит рехук при каждом втором ударе молотка (удар-удар-хук...)
Начало полёта без вспомогательной стены
Чтобы начать хаммерфлай без стены:
- Выбирите тии для полета
- Руль должен одновременно прыгнуть и хукнуть второго игрока
- Начните стандартный цикл хаммерфлая(удар-удар-хук)
Управление
Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.
As the driver, drive by moving in the desired direction directly after you got hit by the hammer.
Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.
Dropping While Hammerflying
Some parts require you to drop a bit during a hammerfly.
If the driver still has double jump available, you could:
- Stop the hammerfly cycle shortly
- Have the driver double jump to cancel the falling speed
- Start the hammerfly cycle again
Without double jump, you can:
- Stop the hammering
- Have the driver hook the lower tee again and again to bump into each other
The bumping will slow down the drop significantly. This way you can start the cycle any time you want.
Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.
Kinta
Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.
For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.
What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.
To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.
Speedfly
Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.
Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.
To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.
Pretty much every time window for this trick is very narrow.
Aoe made a tutorial video covering speedfly.
Triplefly
A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.
It requires the tee that hammers to also hook between hammers.
This technique is regarded as requiring high skill by the tee that does the hammering.
It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.