Drag Part: Difference between revisions
more info, remove maps |
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===Edge hook with speed=== | ===Edge hook with speed=== | ||
[[File:Speededge.mp4|gif]] | |||
===Edge hook with grenade=== | ===Edge hook with grenade=== | ||
[[File:Grenade-edge.mp4|gif]] | |||
==Delayed hook== | ==Delayed hook== | ||
If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer. | If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer. |
Revision as of 07:15, 18 February 2022
A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.
Rehook
As the hook lasts only 3 seconds, a rehook is needed to keep the tee hooked.
Wall hammer
TODO: Explain
Ground hammer
TODO: Explain
Edge hook
TODO: Explain
Edge hook with speed
Edge hook with grenade
Delayed hook
If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer.