Translations:World/5/en: Difference between revisions

From DDraceNetwork
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The game world is contained within a killbox, which starts 200 tiles past the border in each cardinal direction. The killbox is made up of kill tiles, but are unique in the sense that they share the standard DDRace tile hitbox rather than a kill tile hitbox. Any projectiles (grenades, bullets) will have their lifetimes ended upon impact with the killbox. This allows one to grenade jump using the killbox as a "wall".
The game world is contained within a killbox, which starts 200 tiles past the border in each cardinal direction. The killbox is made up of [[Special:MyLanguage/Death|kill]] tiles, but are unique in the sense that they share the standard DDRace tile [[Special:MyLanguage/Collision|hitbox]] rather than a kill tile hitbox. Any projectiles (grenades, bullets) will have their lifetimes ended upon impact with the killbox. This allows one to {{Grenade}} jump using the killbox as a "wall".

Latest revision as of 19:57, 15 February 2023

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Message definition (World)
The game world is contained within a killbox, which starts 200 tiles past the border in each cardinal direction. The killbox is made up of [[Special:MyLanguage/Death|kill]] tiles, but are unique in the sense that they share the standard DDRace tile [[Special:MyLanguage/Collision|hitbox]] rather than a kill tile hitbox. Any projectiles (grenades, bullets) will have their lifetimes ended upon impact with the killbox. This allows one to {{Grenade}} jump using the killbox as a "wall".

The game world is contained within a killbox, which starts 200 tiles past the border in each cardinal direction. The killbox is made up of kill tiles, but are unique in the sense that they share the standard DDRace tile hitbox rather than a kill tile hitbox. Any projectiles (grenades, bullets) will have their lifetimes ended upon impact with the killbox. This allows one to Grenade jump using the killbox as a "wall".