Hookfly: Difference between revisions
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** The currently higher tee hooks the lower tee | ** The currently higher tee hooks the lower tee | ||
Each hook will pull the lower tee significantly higher than the other tee was. Thereby you will gain height each hook and are able to fly upwards indefinitely. | Each hook will pull the lower tee significantly higher than the other tee was. Thereby, you will gain height each hook and are able to fly upwards indefinitely. | ||
To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up. | To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up. | ||
[[File:Hookfly-wall.mp4| | [[File:Hookfly-wall.mp4|400px|gif|muted]] | ||
=== Timing === | === Timing === | ||
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To counteract the missing wall, steer away from the other tee whenever you are hooking. You must move far enough to not collide, but have to stop before the other tee has to aim its hook in order to not mess up the aiming. | To counteract the missing wall, steer away from the other tee whenever you are hooking. You must move far enough to not collide, but have to stop before the other tee has to aim its hook in order to not mess up the aiming. | ||
[[File:Hookfly-free.mp4 | [[File:Hookfly-free.mp4|gif|muted]] | ||
== Horizontal Hook fly == | == Horizontal Hook fly == | ||
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** Move right shortly after each hook | ** Move right shortly after each hook | ||
[[File:Hookfly-horizontal.mp4 | [[File:Hookfly-horizontal.mp4|gif|muted]] | ||
== Hammer hit fly == | == Hammer hit fly == | ||
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* Loop it by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again | * Loop it by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again | ||
Only the currently hooking tee moves. Move to the side after the start of the hook to dodge the other tee on its way up. Optionally move towards the other tee again if you are out of hammer range. | Only the currently hooking tee moves. Move to the side after the start of the hook to dodge the other tee on its way up. Optionally, move towards the other tee again if you are out of hammer range. | ||
If you fail the hammering, simply continue the cycle, you should be able to keep the fly up. | If you fail the hammering, simply continue the cycle, you should be able to keep the fly up. |
Revision as of 10:27, 2 August 2021
Hookfly is a flight technique for 2 tees. It uses the hook and is a lot easier with a wall of hook through between the 2 tees. Parts usually force you to use hook fly instead of hammer fly by removing the ability to hammer other tees.
Initiating hook fly (with a wall of hook through):
- Be each on one side of the wall
- One of the tees jumps up and hooks the other tee as high as possible
- Continuous cycle:
- The currently higher tee hooks the lower tee
Each hook will pull the lower tee significantly higher than the other tee was. Thereby, you will gain height each hook and are able to fly upwards indefinitely.
To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.
Timing
Hooking the other tee the moment you are just barely above him won’t get the other tee very high. Instead, wait a little longer until
- Your tee has reached a decent height
- And the other tee is still well in your hook range
Without Hook through Wall
Without the wall you will have the problem of bumping into each other, which will break the rhythm.
To counteract the missing wall, steer away from the other tee whenever you are hooking. You must move far enough to not collide, but have to stop before the other tee has to aim its hook in order to not mess up the aiming.
Horizontal Hook fly
For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead revolve around each other.
To hook fly horizontally:
- Stand apart from each other
- The tee that stands in the desired direction:
- Jumps up
- Hooks the other tee
- Continuous cycle:
- Whenever you are on the top left relative to the other tee, hook him
- Move right shortly after each hook
Hammer hit fly
To throw another tee, jump above it and hook the tee upwards and hammer it while it is next to you. You have to dodge the other tee by moving to the side to not have it bump into you.
In a nutshell, hammer hit fly is a very precise chain of 2 tees taking turns to throw the other tee up.
- Initiate it by having one of the 2 tees throw the other tee up
- Loop it by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again
Only the currently hooking tee moves. Move to the side after the start of the hook to dodge the other tee on its way up. Optionally, move towards the other tee again if you are out of hammer range.
If you fail the hammering, simply continue the cycle, you should be able to keep the fly up.