Grenade/es: Difference between revisions

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Spanish translation to Grenade
 
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{{DISPLAYTITLE:Lanza Granadas}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox weapon
{{Infobox weapon
| name = Lanza Granadas
| name = Grenade Launcher
| image = Rocket-arc.png
| image = Rocket-arc.png
| caption = Arco del rocket
| caption = Rocket arc
| gameskin = Grenade.png
| gameskin = Grenade.png
| crosshair = {{Game.png|Grenade crosshair}}
| crosshair = {{Game.png|Grenade crosshair}}
Line 14: Line 14:
| delay = 500ms
| delay = 500ms
}}
}}
El '''''Lanza Granadas''''' (a veces denominado como ''rocket'') es un arma automática de proyectiles que se centra en el movimiento rápido en horizontal y vertical.
The '''''Grenade Launcher''''' (sometimes referred to as ''rocket'') is an automatic projectile weapon that is centered around fast horizontal and vertical movement.
</div>


Dispara un proyectil que hace forma de arco, que explota al impactar con un tee (excepto tú) o cualquier bloque sólido. Cualquier tee que se encuentre cerca de la explosión será empujado lejos de ella, permitiéndoles [[Movement|ganar velocidad]].
<div lang="en" dir="ltr" class="mw-content-ltr">
It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to [[Special:MyLanguage/Movement|gain speed]].
</div>


== Movimiento Horizontal ==


Para ganar [[Movement|velocidad]] horizontal:
<div lang="en" dir="ltr" class="mw-content-ltr">
== Horizontal Movement ==
</div>


*Camina hacia la dirección deseada
<div lang="en" dir="ltr" class="mw-content-ltr">
*Dispara el rocket en dirección contraria hacia el suelo
To gain horizontal [[Special:MyLanguage/Movement|movement speed]]:
</div>


Cada explosión te impulsará hacia adelante. Podrás mantener la velocidad ganada mientras sigas caminando en la misma dirección. Ten en cuenta que aún puedes saltar y mantener la misma velocidad.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Walk in the desired direction
* Shoot rockets in the opposite direction in the ground
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Grenade-horizontal-speed-1.mp4|gif|muted]]
[[File:Grenade-horizontal-speed-1.mp4|gif|muted]]
</div>


Un disparo no te llevará muy lejos. Puedes combinar varios trucos para llegar mucho más lejos, por ejemplo:
<div lang="en" dir="ltr" class="mw-content-ltr">
One grenade won’t get you very far. You can combine many tricks to get much further, for example:
</div>


* Primero dispara una granada hacia arriba para tener dos explosiones simultáneas
<div lang="en" dir="ltr" class="mw-content-ltr">
* Usa múltiples disparos hacia un lado
* Shoot one grenade up first for two simultaneous explosions
* Obtén velocidad con otras herramientas antes de la primera explosión (Ej. al usar el [[hook|gancho]])
* Use multiple grenade shots to the side
* Haz un Rocket jump como último disparo
* Get speed with other tools before the first explosion (e.g. by using the [[Special:MyLanguage/hook|hook]])
* Rocket jumping on the last grenade shot
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Grenade-horizontal-speed-2.mp4|gif|muted]]
[[File:Grenade-horizontal-speed-2.mp4|gif|muted]]
</div>


== Rocket Jump ==
<div lang="en" dir="ltr" class="mw-content-ltr">
== Rocket Jumping ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Rocket-down.mp4|gif|muted]]
[[File:Rocket-down.mp4|gif|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.
</div>


Disparar hacia abajo sin saltar puede llevarte hasta 4#08 = 4.25 bloques.
<div lang="en" dir="ltr" class="mw-content-ltr">
Para hacer un rocket jump:
To rocket jump:
</div>


* Apunta hacia abajo
<div lang="en" dir="ltr" class="mw-content-ltr">
* [[Jump|Salta]], luego dispara casi inmediatamente
* Aim downwards
* [[Special:MyLanguage/Jump|Jump]], shoot right after
</div>


El tiempo entre el salto y la explosión debe estar bien calculado.
<div lang="en" dir="ltr" class="mw-content-ltr">
The delay between the jump and the explosion must be timed well.
</div>


* Dispara muy tarde y no llegarás muy alto
<div lang="en" dir="ltr" class="mw-content-ltr">
* Dispara demasiado pronto y ya no estarás en el suelo para saltar. Esto hará que uses tu doble salto, lo que cancela tu momentum.
* Shoot too late, and you won’t get very high
* Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Rocket-jump.mp4|gif|muted]]
[[File:Rocket-jump.mp4|gif|muted]]
</div>


=== Usando las Paredes ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Using Walls ===
</div>


Similar a disparar continuamente hacia el suelo para ganar [[Movement|velocidad horizontal]], puedes impulsarte con una pared al disparar hacia esta con cierto ángulo. Es importante permanecer pegado a la pared para poder tomar ventaja de las explosiones
<div lang="en" dir="ltr" class="mw-content-ltr">
Similar to getting [[Special:MyLanguage/Movement|horizontal movement]] by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.
</div>


* Párate justo frente a una pared
<div lang="en" dir="ltr" class="mw-content-ltr">
* Haz un Rocket jump hacia arriba
* Stand directly next to the wall
* Apunta hacia abajo, en dirección a la pared (cerca de 45°)
* Rocket jump up
* Dispara continuamente, siempre estando pegado a la pared al moverte hacia ella
* Aim downwards, in the direction of the wall (about 45°)
* Continuously shoot, while staying next to the wall by moving in its direction
</div>


Una vez que el impulso hacia arriba se acaba:
<div lang="en" dir="ltr" class="mw-content-ltr">
Once you run out of upwards momentum:
</div>


* Continúa disparando hasta que empieces a caer
<div lang="en" dir="ltr" class="mw-content-ltr">
* Usa tu doble salto, seguido por otro disparo
* Continue shooting till you will begin falling
* Dispara continuamente otra vez, siempre estando pegado a la pared al moverte hacia ella
* Double jump, directly followed by another shot
* Continuously shoot again, while still staying next to the wall by moving in its direction
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Rocket-wall-up.mp4|gif|300px|muted]]
[[File:Rocket-wall-up.mp4|gif|300px|muted]]
</div>


En algunas partes, necesitarás moverte a otra pared mientras vas hacia arriba.
<div lang="en" dir="ltr" class="mw-content-ltr">
On some parts you will need to switch to the opposite wall while on the way up.
</div>


* Si la pared se encuentra cerca, puedes moverte hacia ella sin interrumpir el ritmo.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Si la pared se encuentra lejos, puedes impulsarte con el rocket para alcanzarla, y luego usar tu doble salto para seguir hacia arriba.
* If the wall is close, you can switch to it without interrupting the rhythm.
* If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Grenade-switch-wall-1.mp4|gif|400px|muted]]
[[File:Grenade-switch-wall-1.mp4|gif|400px|muted]]
</div>


=== Rocket Jump Doble ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Double Rocket Jump ===
</div>


El Rocket Jump Doble (referido como "doble") es una versión más avanzada del Rocket Jump normal.
<div lang="en" dir="ltr" class="mw-content-ltr">
The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.
</div>


Funciona al tener 2 explosiones simultáneas debajo tuyo (en vez de solo una) justo después de saltar.
<div lang="en" dir="ltr" class="mw-content-ltr">
It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.
</div>


* Dispara un rocket directo hacia arriba
<div lang="en" dir="ltr" class="mw-content-ltr">
* Espera hasta que vaya a explotar debajo tuyo
* Shoot on rocket straight up
* Haz un Rocket Jump normal
* Wait until it explodes below you
* Do a regular rocket jump
</div>


¿No funcionó?
<div lang="en" dir="ltr" class="mw-content-ltr">
It didn’t work?
</div>


* Si las explosiones no sucedieron simultáneamente, intenta ajustar los tiempos con el Rocket Jump.
<div lang="en" dir="ltr" class="mw-content-ltr">
* Si no pudiste llegar muy arriba o perdiste tu doble salto, intenta saltar un poco antes.
* If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
* If you still didn’t get very high or lost your double jump, try to jump a little earlier
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Double-rocket.mp4|gif|400px|muted]]
[[File:Double-rocket.mp4|gif|400px|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
This trick is hard to pull off consistently.
</div>


Este truco es difícil de lograr consistentemente.


=== Rocket Jump Triple ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Triple Rocket Jump ===
</div>


El Rocket Jump Triple (referido a veces como "Triple") es mucho más difícil que el doble.
<div lang="en" dir="ltr" class="mw-content-ltr">
Triple rocket jumping is much harder than the double rocket jump.
</div>


* Comienza haciendo un rocket jump doble
<div lang="en" dir="ltr" class="mw-content-ltr">
* Al estar cayendo, dispara 2 veces directamente hacia arriba (manteniendo el botón de disparo, el segundo rocket debe salir cuando estés en el suelo)
* Start by doing a double rocket jump
* Si lo sincronizas bien, los 2 rockets explotarán al mismo tiempo debajo tuyo
* While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
* Combina los 2 rockets con un Rocket jump normal para lograr el Triple
* If timed correctly, the 2 rockets will explode at the same time below you
* Couple the 2 rockets with a regular rocket jump for the triple rocket jump
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Triple-rocket.mp4|gif|400px|muted]]
[[File:Triple-rocket.mp4|gif|400px|muted]]
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.
</div>


Debido a la precisión de los tiempos, los rocket jump triples son demasiado difíciles de lograr consistentemente.
<div lang="en" dir="ltr" class="mw-content-ltr">
== Advanced Behavior ==
</div>


== Comportamiento avanzado ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* A grenade projectile will explode if it remains in the air for too long [exact time?]
* A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
* Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on [[Special:MyLanguage/Freeze|unfreeze]], even if you are standing in a freeze tile
</div>


* El proyectil de granada explotará si se mantiene en el aire por cierto tiempo.
<div lang="en" dir="ltr" class="mw-content-ltr">
* El proyectil de granada no tiene anchura, lo que significa que técnicamente puede pasar entre los espacios pequeños entre bloques. Para que funcione a propósito, ten en cuenta que es más fácil cuanto más cerca estés de la brecha.
* If you [[Special:MyLanguage/Death|kill]] while a grenade projectile is in the air, the projectile will disappear
* Dado que el lanza granadas es un arma automática, puedes mantenerte disparando indefinidamente al [[Freeze|descongelarte]], incluso si estás dentro de una entidad de freeze
</div>
* Si [[Death|reapareces]] mientras tu proyectil de granada está en el aire, este desaparecerá


[[Category:Weapon]]
[[Category:Weapon{{#translation:}}]]
[[Category:Grenade]]
[[Category:Grenade{{#translation:}}]]

Revision as of 19:13, 11 February 2023

The Grenade Launcher (sometimes referred to as rocket) is an automatic projectile weapon that is centered around fast horizontal and vertical movement.

It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to gain speed.


Horizontal Movement

To gain horizontal movement speed:

  • Walk in the desired direction
  • Shoot rockets in the opposite direction in the ground

Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.

One grenade won’t get you very far. You can combine many tricks to get much further, for example:

  • Shoot one grenade up first for two simultaneous explosions
  • Use multiple grenade shots to the side
  • Get speed with other tools before the first explosion (e.g. by using the hook)
  • Rocket jumping on the last grenade shot


Rocket Jumping

Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.

To rocket jump:

  • Aim downwards
  • Jump, shoot right after

The delay between the jump and the explosion must be timed well.

  • Shoot too late, and you won’t get very high
  • Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum


Using Walls

Similar to getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.

  • Stand directly next to the wall
  • Rocket jump up
  • Aim downwards, in the direction of the wall (about 45°)
  • Continuously shoot, while staying next to the wall by moving in its direction

Once you run out of upwards momentum:

  • Continue shooting till you will begin falling
  • Double jump, directly followed by another shot
  • Continuously shoot again, while still staying next to the wall by moving in its direction

On some parts you will need to switch to the opposite wall while on the way up.

  • If the wall is close, you can switch to it without interrupting the rhythm.
  • If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.


Double Rocket Jump

The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.

It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.

  • Shoot on rocket straight up
  • Wait until it explodes below you
  • Do a regular rocket jump

It didn’t work?

  • If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
  • If you still didn’t get very high or lost your double jump, try to jump a little earlier

This trick is hard to pull off consistently.


Triple Rocket Jump

Triple rocket jumping is much harder than the double rocket jump.

  • Start by doing a double rocket jump
  • While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
  • If timed correctly, the 2 rockets will explode at the same time below you
  • Couple the 2 rockets with a regular rocket jump for the triple rocket jump

Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.


Advanced Behavior

  • A grenade projectile will explode if it remains in the air for too long [exact time?]
  • A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
  • Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze, even if you are standing in a freeze tile
  • If you kill while a grenade projectile is in the air, the projectile will disappear