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Latest revision as of 05:59, 13 March 2025

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Message definition (Teleporter)
There are two kinds of teleporter tiles teleporting tees to the to-tele {{Tile|tele|27}}. The original/blue teleporter {{Tile|tele|26}} and the evil/red teleporter {{Tile|tele|10}} which additionally resets the [[Special:MyLanguage/Movement|velocity]] of the teleported tee to 0 and releases all hooks to the tee. Both reset the [[Special:MyLanguage/hook|hook]] of the player going through the tele by default, which can be overwritten with the tune command <code>sv_teleport_hold_hook 1</code>. Usually the evil teleporter type is used in most modern maps, unless the map part explicitly requires the velocity to be kept. Oldschool maps typically use blue teles because the red tele didn't exist back then. Teles can have the number 1 up to 255. Touching a tele ({{Tile|tele|26}}/{{Tile|tele|10}}) on a map without a corresponding to-tele ignores the tile and no teleportation happens.

定点传送区域所设定编号的范围为1 - 255,触碰到传送区域就会被传送至对应编号的传送点位置。

定点传送区域分为两种:一种为蓝色传送区域,一种为红色传送区域。

  • 通过红色传送区域进行传送后,玩家的移动速度将会重置为0,并断开所有钩在玩家身上的钩索
  • 通过蓝色传送区域会保留玩家的所有移动速度以及保持钩在其身上的所有钩索。

无论玩家释放的钩索钩住的是墙体或是其他玩家,在进入传送区域后都会断开目前玩家所发射的钩索。但在某些地图里,作者会在服务器设置里添加sv_teleport_hold_hook 1指令来保证玩家被传送时继续保持钩索处于钩住状态。

通常来讲,在制作地图的过程中需要使用传送区域时,应默认选择红色传送区域,除非某个关卡需要用到传送后保持移动速度的特性才使用蓝色传送区域。

若定点传送区域设置的编号没有任何传送点与之对应,则该编号对应的传送区域没有任何效果。

  • 0号传送区域以及0号传送点没有任何效果。