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Translations:Touch controls/55/zh: Difference between revisions

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Created page with "游戏内触摸控制在单独的客户端组件<code>CTouchControls</code>中实现,该组件位于<code>src/game/client/components/touch_controls.cpp</code><code>和<code>src/game/client/components/touch_concontrol.h</code>文件中。尽量直接使用绑定作为按钮的行为而不是预定义行为,从而降低复杂度。"
 
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游戏内触摸控制在单独的客户端组件<code>CTouchControls</code>中实现,该组件位于<code>src/game/client/components/touch_controls.cpp</code><code>和<code>src/game/client/components/touch_concontrol.h</code>文件中。尽量直接使用绑定作为按钮的行为而不是预定义行为,从而降低复杂度。
游戏内触摸控制在单独的客户端组件<code>CTouchControls</code>中实现,该组件位于<code>src/game/client/components/touch_controls.cpp</code>和<code>src/game/client/components/touch_concontrol.h</code>文件中。尽量直接使用绑定作为按钮的行为而不是预定义行为,从而降低复杂度。

Revision as of 15:16, 31 January 2025

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Message definition (Touch controls)
The ingame touch controls are implemented in a separate client component <code>CTouchControls</code> in the files <code>src/game/client/components/touch_controls.cpp</code> and <code>src/game/client/components/touch_controls.h</code>. Whenever possible, binds are used directly as button behavior instead of using predefined behavior to reduce complexity.

游戏内触摸控制在单独的客户端组件CTouchControls中实现,该组件位于src/game/client/components/touch_controls.cppsrc/game/client/components/touch_concontrol.h文件中。尽量直接使用绑定作为按钮的行为而不是预定义行为,从而降低复杂度。