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{{DISPLAYTITLE:锤击飞行}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
'''锤击飞行'''(英语:Hammerfly)是最基础、最常用的双人飞行技巧。大部分地图的流程中都使用到了飞行技巧。
[[File:Hammerfly-wall.mp4|right|300px|gif|muted]]
</div>


== 快速入门锤击飞行 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-wall.mp4|thumb|简单的靠墙飞行|right|350px|gif|muted]]
'''''Hammerfly''''' is the most common flight technique for 2 tees.
让我们首先了解如何做到简单的锤击飞行:
</div>


* 先让两名玩家叠起来;(可以通过靠墙来快速叠在一起)
<div lang="en" dir="ltr" class="mw-content-ltr">
* 位于下方的玩家(动力源)连续地、有节奏地[[Hammer/zh|锤击]]位于上方的玩家(驾驶员);
To hammerfly:
* 位于上方的玩家(驾驶员)负责[[Hook/zh|钩住]]位于下方的玩家(动力源)。
</div>


由于锤子的特性,动力源会给驾驶员提供持续向上的动力,而驾驶员持续不断将动力源拉向自己,整体上达到双人飞行的效果。
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stack 2 tees on top of each other (use a wall to line up)
* The lower tee continuously [[Special:MyLanguage/Hammer|hammers]] the upper tee
* The upper tee (the ‘driver’) [[Special:MyLanguage/Hook|hooks]] the lower tee
</div>


驾驶员应该注意的问题:
<div lang="en" dir="ltr" class="mw-content-ltr">
The hammer hits propel the driver upwards
</div>


* 将动力源持续拉向自己;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 时刻保持两名玩家之间的距离为锤击可覆盖到的范围里。
The continuous hook:
</div>


遵循以上建议,玩家就可以无限制的向上飞行。
<div lang="en" dir="ltr" class="mw-content-ltr">
* Pulls the hammering tee upwards
* Keeps the two tees into hammer range
</div>


=== 挥锤/释放钩索的时机 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-free.mp4|thumb|自由飞行|right|350px|gif|muted]]
This way you can fly upwards indefinitely.
需要注意,动力源挥锤和驾驶员释放钩索的时机都有相应的要求。随意地、胡乱地锤击和释放钩索不会让飞行时间长久。
</div>


作为动力源的玩家,尝试每次与驾驶员碰撞时进行一次锤击。


作为驾驶员的玩家,永远不要让动力源单独留在空中,尝试每一秒之后重新钩住动力源一次,以保持钩索不间断。
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Timing ===
</div>


一种推荐的锤击和钩索释放的节奏是:动力源每锤击两次,驾驶员重新释放钩索钩住动力源一次。遵循这种规则会让飞行过程变得简易一些。
<div lang="en" dir="ltr" class="mw-content-ltr">
Spamming the hammer and hook won’t get you very high.
</div>


=== 双人自由飞行技巧 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
玩家时常会遇到需要使用飞行技巧但没有可以使用的竖直墙体的情况。
As the hammering tee, try to hammer whenever you just bounced off the other tee.
</div>


当没有竖直墙体让两名玩家叠起来的情况下:
<div lang="en" dir="ltr" class="mw-content-ltr">
As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm.
</div>


* 首先双方决定由谁来担任驾驶员,剩下的玩家担任动力源;
* 驾驶员[[jump/zh|跳跃]]到动力源的上方;
* 驾驶员在位于动力源上方后,释放钩索钩住动力源,使动力源靠近自己;
* 动力源靠近驾驶员后,双方遵循之前所述的建议进行锤击。


== 关于驾驶员 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-drive.mp4|thumb|驾驶员改变飞行方向|right|350px|gif|muted]]
=== Without Lining Up ===
驾驶员的作用不仅是让双方持续上升,更重要的作用是:驾驶员可以决定飞行的方向。
</div>


=== 基础水平飞行 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
如果驾驶员技巧得当,两名玩家可以向水平方向飞行。
[[File:Hammerfly-free.mp4|right|300px|gif|muted]]
</div>


作为驾驶员,若想要改变飞行方向:
<div lang="en" dir="ltr" class="mw-content-ltr">
Whenever you don’t have a wall to line up in a tower:
</div>


* 驾驶员受到锤击之后立即朝着你想移动的方向短按一次方向键;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 想要移动的方向越趋近于水平,则每次短按方向键的时间越长。
* Choose a tee to drive
* Have the driving tee [[Special:MyLanguage/jump|jump]] over the other tee
* Start the usual hammerfly cycle
</div>


在水平飞行的开始,驾驶员应尝试先进行最轻微的移动,并随着被锤击次数增加,逐渐增加每次短按方向键的时长,达到寻寻渐进的效果,最后达成水平飞行。


请注意,飞行方向越趋近于水平,飞行过程越不稳定,越考验驾驶员的技术。
<div lang="en" dir="ltr" class="mw-content-ltr">
== Driving ==
</div>


=== 飞行过程中下降 ===
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-drop.mp4|thumb|飞行过程中下降|right|350px|gif|muted]]
[[File:Hammerfly-drive.mp4|right|300px|gif|muted]]
一部分关卡会要求玩家在飞行过程中下降一些距离。
</div>


如果驾驶员还存有二段跳跃:
<div lang="en" dir="ltr" class="mw-content-ltr">
Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.
</div>


* 停止锤击/释放钩索的循环;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 下降到需要的高度后,驾驶员使用二段跳跃来抵消下落带来的速度;
As the driver, drive by moving in the desired direction directly after you got hit by the hammer.
* 驾驶员钩住动力源,继续开始飞行。
</div>


如果驾驶员已经没有了二段跳跃:
<div lang="en" dir="ltr" class="mw-content-ltr">
Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.
</div>


* 动力源停止锤击循环;
* 驾驶员对着动力源连续地、快速地释放钩索来钩住动力源;
* 两名玩家会因为不停地发生碰撞而缓慢下落;
* 此时动力源可以在任意时机重新开始锤击循环。


需要注意的一点是,若想要达成双人通过不断碰撞而缓慢下落的效果,那么驾驶员必须相对于动力源拥有[[hook/zh#弱钩/强钩|强钩]]。
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Dropping While Hammerflying ===
</div>


== 顶墙水平飞行 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-kinta.mp4|thumb|顶墙水平飞行|right|350px|gif|muted]]
[[File:Hammerfly-drop.mp4|right|300px|gif|muted]]
'''顶墙水平飞行'''(英语:Kinta)是一种特殊的飞行技巧,同时更难实现。这种技巧通常作用于有天花板同时仅在水平方向只有很窄的移动空间的情况。
</div>


想达成顶墙水平飞行,驾驶员与动力源都必须在相同的时间里向相同的方向移动相同的距离。同时注意不要持续按住方向键,就像基础飞行中驾驶员控制方向时所按方向键的情况就好,不过可能会更加频繁一些。
<div lang="en" dir="ltr" class="mw-content-ltr">
Some parts require you to drop a bit during a hammerfly.
</div>


在开始顶墙水平飞行前,请确保驾驶员基本位于动力源的正上方。同时动力源也需要在顶墙水平飞行时调整自己的锤击节奏。
<div lang="en" dir="ltr" class="mw-content-ltr">
If the driver still has double jump available, you could:
</div>


想要成功进行顶墙水平飞行,驾驶员与动力源一同移动是很关键的一点。通常的时机是驾驶员接近天花板的时候,驾驶员与动力源一同开始移动。
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stop the hammerfly cycle shortly
* Have the driver double jump to cancel the falling speed
* Start the hammerfly cycle again
</div>


== 高速飞行 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
在基础锤击飞行的过程中,玩家可以切换为'''高速飞行'''(英语:Speedfly,或简称为'''速飞''')来获得更高的移动速度。
Without double jump, you can:
</div>


从基础锤击飞行切换为高速飞行的方式是:
<div lang="en" dir="ltr" class="mw-content-ltr">
* Stop the hammering
* Have the driver hook the lower tee again and again to bump into each other
</div>


* 在驾驶员即将受到锤击前的一瞬间,使用二段跳跃;
<div lang="en" dir="ltr" class="mw-content-ltr">
* 如果这个时机控制得得当,驾驶员会像锤击跳跃一样立即获得大量的垂直移动速度;
The bumping will slow down the drop significantly. This way you can start the cycle any time you want.
* 为了保持高速飞行模式的速度,动力源需要切换自己的挥锤频率,保证在与驾驶员发生碰撞之前完成锤击。
</div>


在进行高速飞行时,每次锤击时留给动力源的反应时间都非常小,因此实行高速飞行的难度较高,同时也具有较高的观赏性。
<div lang="en" dir="ltr" class="mw-content-ltr">
Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.
</div>


玩家们可以参考Aoe制作的[https://www.youtube.com/watch?v=nqSCCxGYw1E 高速飞行技巧教程]来学习高速飞行。


== 三人锤击飞行 ==
<div lang="en" dir="ltr" class="mw-content-ltr">
'''三人锤击飞行'''(英语:Triplefly)与基础锤击飞行较为相似,不同点在于,动力源在为驾驶员提供飞行动力的同时,也充当“驾驶员”的工作:负责钩住第三名玩家。
== Kinta ==
</div>


其中上述的第三名玩家可以处于[[Freeze/zh|冻结]]状态甚至深度冻结状态,因为他全程不需要做任何操作。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-kinta.mp4|right|300px|gif|muted]]
</div>


动力源钩住第三名玩家的时机通常为两次锤击之间。
<div lang="en" dir="ltr" class="mw-content-ltr">
Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.
</div>


基础锤击飞行要求作为驾驶员的玩家有较高的游戏水平,而三人锤击飞行则要求作为动力源的玩家有着更高的游戏水平,因为他需要在提供飞行动力的同时反复不断地钩住第三名玩家。
<div lang="en" dir="ltr" class="mw-content-ltr">
For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.
</div>


同时,这项飞行技巧也允许第三名玩家钩住第四名玩家,而第四名玩家又可以钩住第五名玩家... 以此方式可以携带多名玩家一同飞行。
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Category:Fly-Technique]]
What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.
[[Category:Technique]]
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Speedfly ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Pretty much every time window for this trick is very narrow.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
Aoe made a [https://www.youtube.com/watch?v=nqSCCxGYw1E tutorial video covering speedfly].
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Triplefly ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be [[Special:MyLanguage/Freeze|frozen]] or deep, because it has to do nothing.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
It requires the tee that hammers to also hook between hammers.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
This technique is regarded as requiring high skill by the tee that does the hammering.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.
</div>
 
[[Category:Fly-Technique{{#translation:}}]]
[[Category:Technique{{#translation:}}]]

Revision as of 16:38, 11 February 2023

Hammerfly is the most common flight technique for 2 tees.

To hammerfly:

  • Stack 2 tees on top of each other (use a wall to line up)
  • The lower tee continuously hammers the upper tee
  • The upper tee (the ‘driver’) hooks the lower tee

The hammer hits propel the driver upwards

The continuous hook:

  • Pulls the hammering tee upwards
  • Keeps the two tees into hammer range

This way you can fly upwards indefinitely.


Timing

Spamming the hammer and hook won’t get you very high.

As the hammering tee, try to hammer whenever you just bounced off the other tee.

As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm.


Without Lining Up

Whenever you don’t have a wall to line up in a tower:

  • Choose a tee to drive
  • Have the driving tee jump over the other tee
  • Start the usual hammerfly cycle


Driving

Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.

As the driver, drive by moving in the desired direction directly after you got hit by the hammer.

Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.


Dropping While Hammerflying

Some parts require you to drop a bit during a hammerfly.

If the driver still has double jump available, you could:

  • Stop the hammerfly cycle shortly
  • Have the driver double jump to cancel the falling speed
  • Start the hammerfly cycle again

Without double jump, you can:

  • Stop the hammering
  • Have the driver hook the lower tee again and again to bump into each other

The bumping will slow down the drop significantly. This way you can start the cycle any time you want.

Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.


Kinta

Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.

For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.

What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.

To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.


Speedfly

Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.

Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.

To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.

Pretty much every time window for this trick is very narrow.


Triplefly

A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.

It requires the tee that hammers to also hook between hammers.

This technique is regarded as requiring high skill by the tee that does the hammering.

It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.