Hammerfly/es: Difference between revisions

From DDraceNetwork
NoKetchup (talk | contribs)
Spanish translation to Hammerfly
 
FuzzyBot (talk | contribs)
Updating to match new version of source page
Line 1: Line 1:
{{DISPLAYTITLE:Hammerfly}}
<languages/>
{{LangNavBox}}
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-wall.mp4|right|300px|gif|muted]]
[[File:Hammerfly-wall.mp4|right|300px|gif|muted]]
</div>


El '''''Hammerfly''''' es la técnica de vuelo más común para 2 tees.
<div lang="en" dir="ltr" class="mw-content-ltr">
'''''Hammerfly''''' is the most common flight technique for 2 tees.
</div>


''Algunas palabras no se traducen debido a la [[Common Terminology|terminología y tecnicismos]] en DDNet''
<div lang="en" dir="ltr" class="mw-content-ltr">
To hammerfly:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Stack 2 tees on top of each other (use a wall to line up)
* The lower tee continuously [[Special:MyLanguage/Hammer|hammers]] the upper tee
* The upper tee (the ‘driver’) [[Special:MyLanguage/Hook|hooks]] the lower tee
</div>


Para hacer hammerfly:
<div lang="en" dir="ltr" class="mw-content-ltr">
The hammer hits propel the driver upwards
</div>


* 2 tees deben estar uno encima del otro (usar una pared para alinearse)
<div lang="en" dir="ltr" class="mw-content-ltr">
* El tee de abajo golpea con el [[Hammer/es|martillo]] al de arriba continuamente
The continuous hook:
* El de arriba (el 'conductor') continuamente ''[[Hook/es|hookea]]'' al de abajo
</div>


Los golpes del martillo propulsan al conductor hacia arriba
<div lang="en" dir="ltr" class="mw-content-ltr">
* Pulls the hammering tee upwards
* Keeps the two tees into hammer range
</div>


El gancho continuo:
<div lang="en" dir="ltr" class="mw-content-ltr">
This way you can fly upwards indefinitely.
</div>


* Tira hacia arriba al tee que martillea
* Mantiene a los dos tees en el rango del martillo


De esta forma, pueden volar hacia arriba indefinidamente.
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Timing ===
</div>


=== Timing ===
<div lang="en" dir="ltr" class="mw-content-ltr">
Spamming the hammer and hook won’t get you very high.
</div>


Espamear el hammer y el gancho no te llevará muy arriba
<div lang="en" dir="ltr" class="mw-content-ltr">
As the hammering tee, try to hammer whenever you just bounced off the other tee.
</div>


Como el tee que martillea, intenta golpear cada vez que acabas de rebotar del otro tee.
<div lang="en" dir="ltr" class="mw-content-ltr">
As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm.
</div>


As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm. Como conductor, nunca sueltes al otro tee en el aire. Engancha al tee cada dos golpes, de esta forma mantendrás un buen ritmo.


=== Sin alinearse ===
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Without Lining Up ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-free.mp4|right|300px|gif|muted]]
[[File:Hammerfly-free.mp4|right|300px|gif|muted]]
</div>


Siempre que no haya una pared para hacer torre:
<div lang="en" dir="ltr" class="mw-content-ltr">
Whenever you don’t have a wall to line up in a tower:
</div>


* Escojan a un tee para que conduzca
<div lang="en" dir="ltr" class="mw-content-ltr">
* El tee conductor [[jump/es|salta]] sobre el otro
* Choose a tee to drive
* Comiencen el ciclo habitual de hammerfly
* Have the driving tee [[Special:MyLanguage/jump|jump]] over the other tee
* Start the usual hammerfly cycle
</div>


== Conduciendo ==


<div lang="en" dir="ltr" class="mw-content-ltr">
== Driving ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-drive.mp4|right|300px|gif|muted]]
[[File:Hammerfly-drive.mp4|right|300px|gif|muted]]
</div>


Conducir permite al tee conductor dirigir el hammerfly para los lados. Al hacerse correctamente, esto permite vuelos horizontales.
<div lang="en" dir="ltr" class="mw-content-ltr">
Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.
</div>


Para conducir, el conductor debe moverse en la dirección deseada justo después de ser golpeado por el hammer.
<div lang="en" dir="ltr" class="mw-content-ltr">
As the driver, drive by moving in the desired direction directly after you got hit by the hammer.
</div>


Empieza moviéndote muy ligeramente. Mientras más te mueves por golpe, el hammerfly es más horizontal, y a la vez más inestable.
<div lang="en" dir="ltr" class="mw-content-ltr">
Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.
</div>


=== Dejarse caer al hacer Hammerfly ===


<div lang="en" dir="ltr" class="mw-content-ltr">
=== Dropping While Hammerflying ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-drop.mp4|right|300px|gif|muted]]
[[File:Hammerfly-drop.mp4|right|300px|gif|muted]]
</div>


Algunas partes de los mapas requieren que te dejes caer un poco durante un hammerfly.
<div lang="en" dir="ltr" class="mw-content-ltr">
Some parts require you to drop a bit during a hammerfly.
</div>


Si el conductor aún tiene su doble salto, puedes:
<div lang="en" dir="ltr" class="mw-content-ltr">
If the driver still has double jump available, you could:
</div>


* Detener el ciclo del hammerfly por un corto tiempo
<div lang="en" dir="ltr" class="mw-content-ltr">
* El conductor usa su doble salto para cancelar la velocidad de la caída
* Stop the hammerfly cycle shortly
* Empezar el hammerfly otra vez
* Have the driver double jump to cancel the falling speed
* Start the hammerfly cycle again
</div>


Sin doble salto, puedes:
<div lang="en" dir="ltr" class="mw-content-ltr">
Without double jump, you can:
</div>


* Parar de golpear
<div lang="en" dir="ltr" class="mw-content-ltr">
* El conductor empieza a enganchar al tee de abajo una y otra vez para rebotar entre ellos
* Stop the hammering
* Have the driver hook the lower tee again and again to bump into each other
</div>


El rebote ralentizará la caída significativamente. De esta forma pueden empezar el hammerfly en cualquier momento.
<div lang="en" dir="ltr" class="mw-content-ltr">
The bumping will slow down the drop significantly. This way you can start the cycle any time you want.
</div>


Sin embargo, ten en cuenta que el conductor debe tener ''strong'' (gancho fuerte) para lograr esto. De otra forma, el rebote puede que no funcione bien.
<div lang="en" dir="ltr" class="mw-content-ltr">
Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Kinta ==
== Kinta ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Hammerfly-kinta.mp4|right|300px|gif|muted]]
[[File:Hammerfly-kinta.mp4|right|300px|gif|muted]]
</div>


Kinta (o ‘Kintafly’) es una variante especial del hammerfly mucho más difícil. Generalmente se realiza debajo de un techo y permite volar horizontalmente en espacios mucho más estrechos.
<div lang="en" dir="ltr" class="mw-content-ltr">
Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.
</div>


Para lograrlo, los dos tees deben moverse en una sola dirección al mismo tiempo. No de forma continua, sino al igual que como lo harías al conducir.
<div lang="en" dir="ltr" class="mw-content-ltr">
For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.
</div>


Lo que se quiere conseguir es que los dos tees se mantengan uno encima del otro. Ten en cuenta que es posible que tengas que adaptar tu ritmo al golpear.
<div lang="en" dir="ltr" class="mw-content-ltr">
What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.
</div>


Para iniciar exitosamente un kinta, empiecen por moverse al mismo tiempo. Generalmente, el tee de abajo se empieza a mover cuando el de arriba está cerca del techo.
<div lang="en" dir="ltr" class="mw-content-ltr">
To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
== Speedfly ==
== Speedfly ==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.
</div>


El Speedfly se puede intentar durante un hammerfly normal para lograr una alta velocidad vertical.
<div lang="en" dir="ltr" class="mw-content-ltr">
Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.
</div>


Para inciar el speedfly, el conductor debe usar su doble salto justo antes de que le golpee el hammer. Si lo haz sincronizado bien, ganarás mucha más altura de lo usual con el golpe.
<div lang="en" dir="ltr" class="mw-content-ltr">
To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.
</div>


Para mantener la velocidad, el tee de abajo siempre debe golpear justo antes de chocarse con el de arriba. Chocarse haría que se rompa el speedfly.
<div lang="en" dir="ltr" class="mw-content-ltr">
Pretty much every time window for this trick is very narrow.
</div>


Casi todas las ventanas de tiempo para este truco son muy estrechas.
<div lang="en" dir="ltr" class="mw-content-ltr">
Aoe made a [https://www.youtube.com/watch?v=nqSCCxGYw1E tutorial video covering speedfly].
</div>


Aoe hizo un [https://www.youtube.com/watch?v=nqSCCxGYw1E video tutorial sobre el Speedfly].


<div lang="en" dir="ltr" class="mw-content-ltr">
== Triplefly ==
== Triplefly ==
Una técnica similar al hammerfly, con la adición de que el tee que martillea debe ''hookear'' a un tercer tee, el que puede estar [[Freeze/es|congelado]] o ''[[Freeze/es|deep]]'', ya que no tiene que hacer nada.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be [[Special:MyLanguage/Freeze|frozen]] or deep, because it has to do nothing.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
It requires the tee that hammers to also hook between hammers.
</div>


El tee que martillea debe usar su gancho entre cada golpe.
<div lang="en" dir="ltr" class="mw-content-ltr">
This technique is regarded as requiring high skill by the tee that does the hammering.
</div>


Se considera que esta técnica requiere una gran habilidad por parte del tee que realiza el martilleo.
<div lang="en" dir="ltr" class="mw-content-ltr">
It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.
</div>


También es posible que el 3er tee enganche otro tee, y este a otro, y otro... permitiendo llevar a varios jugadores.
[[Category:Fly-Technique{{#translation:}}]]
[[Category:Fly-Technique]]
[[Category:Technique{{#translation:}}]]
[[Category:Technique]]

Revision as of 16:38, 11 February 2023

Hammerfly is the most common flight technique for 2 tees.

To hammerfly:

  • Stack 2 tees on top of each other (use a wall to line up)
  • The lower tee continuously hammers the upper tee
  • The upper tee (the ‘driver’) hooks the lower tee

The hammer hits propel the driver upwards

The continuous hook:

  • Pulls the hammering tee upwards
  • Keeps the two tees into hammer range

This way you can fly upwards indefinitely.


Timing

Spamming the hammer and hook won’t get you very high.

As the hammering tee, try to hammer whenever you just bounced off the other tee.

As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm.


Without Lining Up

Whenever you don’t have a wall to line up in a tower:

  • Choose a tee to drive
  • Have the driving tee jump over the other tee
  • Start the usual hammerfly cycle


Driving

Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.

As the driver, drive by moving in the desired direction directly after you got hit by the hammer.

Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.


Dropping While Hammerflying

Some parts require you to drop a bit during a hammerfly.

If the driver still has double jump available, you could:

  • Stop the hammerfly cycle shortly
  • Have the driver double jump to cancel the falling speed
  • Start the hammerfly cycle again

Without double jump, you can:

  • Stop the hammering
  • Have the driver hook the lower tee again and again to bump into each other

The bumping will slow down the drop significantly. This way you can start the cycle any time you want.

Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.


Kinta

Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.

For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.

What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.

To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.


Speedfly

Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.

Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.

To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.

Pretty much every time window for this trick is very narrow.


Triplefly

A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.

It requires the tee that hammers to also hook between hammers.

This technique is regarded as requiring high skill by the tee that does the hammering.

It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.