ZCatch: Difference between revisions
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Revision as of 14:50, 11 February 2023
In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.
You can release caught players by pressing your kill key, bound to k
by default. It will release the last player caught, and will send you a message.
There are two kinds of zCatch:
- zCatch with laser
- zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.
The rules are based on a German ball game played in schools during physical education called "Zombieball"[1].
Frequently used terms
- rls: release. The player is asking you to release him.
- rls? or rls game?: The catcher asks if he has to release the caught players.
Timeline
- 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
- 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]
External links
- DDNet zCatch repository (Teeworlds 0.6)
References
- ↑ 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
- ↑ zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958