FAQ/ko: Difference between revisions
Created page with "{{LangNavBox}} 해당 페이지는 '''''자주 묻는 질문''''' 모음을 찾을 수 있습니다. == 기술적인 질문 == ===DDNet 구성, 구성 디렉토리 또는 저장 디렉토리는 어디에 있나요?=== '''<u>Windows</u>''' 과거: <code>%appdata%\Teeworlds</code> 현재: <code>%appdata%\DDNet</code> '''<u>Linux</u>''' 과거: <code>~/.teeworlds</code> 현재: <code>~/.local/share/ddnet</code> '''<u>macOS</u>''' 과거: <code>~/Library/Application..." |
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현재: <code>~/Library/Application Support/DDNet</code> | 현재: <code>~/Library/Application Support/DDNet</code> | ||
<code>settings_ddnet.cfg</code> 파일 안에 구성/설정이 있습니다. config 디렉토리는 클라이언트의 데이터 디렉토리를 수정하지 않고 스킨이나 다른 파일을 교체하기 위한 데이터 디렉토리로 사용할 수도 있습니다(참고: 데이터 디렉토리와 동일한 디렉토리 구조를 | <code>settings_ddnet.cfg</code> 파일 안에 구성/설정이 있습니다. config 디렉토리는 클라이언트의 데이터 디렉토리를 수정하지 않고 스킨이나 다른 파일을 교체하기 위한 데이터 디렉토리로 사용할 수도 있습니다.(참고: 데이터 디렉토리와 동일한 디렉토리 구조를 가집니다.). | ||
=== | ===게임 도중 저장/불러오기는 어떻게 하나요?=== | ||
/save 명령어를 사용하면 [[Team]] 모드 내에서 저장하고 코드를 얻을 수 있습니다. | |||
Inside the config directory there is a file called ddnet-saves.txt, it will contain the save codes. | Inside the config directory there is a file called ddnet-saves.txt, it will contain the save codes. |
Revision as of 06:36, 9 February 2023
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해당 페이지는 자주 묻는 질문 모음을 찾을 수 있습니다.
기술적인 질문
DDNet 구성, 구성 디렉토리 또는 저장 디렉토리는 어디에 있나요?
Windows
과거: %appdata%\Teeworlds
현재: %appdata%\DDNet
Linux
과거: ~/.teeworlds
현재: ~/.local/share/ddnet
macOS
과거: ~/Library/Application Support/Teeworlds
현재: ~/Library/Application Support/DDNet
settings_ddnet.cfg
파일 안에 구성/설정이 있습니다. config 디렉토리는 클라이언트의 데이터 디렉토리를 수정하지 않고 스킨이나 다른 파일을 교체하기 위한 데이터 디렉토리로 사용할 수도 있습니다.(참고: 데이터 디렉토리와 동일한 디렉토리 구조를 가집니다.).
게임 도중 저장/불러오기는 어떻게 하나요?
/save 명령어를 사용하면 Team 모드 내에서 저장하고 코드를 얻을 수 있습니다.
Inside the config directory there is a file called ddnet-saves.txt, it will contain the save codes.
The run can be restored again with /load "code" in the chat.
Make sure that every player has the same name to load.
My game skin, entities, autoexec or any other file was overwritten by an update, why?
During development we regularly replace, update, or remove files. The updater will overwrite any changes made to the data and binary directories. To make sure that your personal modifications don't get lost use the config directory instead, it has the same directory structure as the "data"-directory that comes with the client.
The game warns me about images, whose width or height are not divisible by #number, which causes visual bugs, what does it mean?
The game tries to give you and graphic designers the best experience. In order to archive that, it defines what the layout of its graphics should look like, so the artists can rely on consistency during their creative work.
For example: In Teeworlds the tile maps are small 16x16 images inside a bigger image. In order to render these tile maps correctly the game needs the image width and height to be divisible by 16, otherwise it can not determine where to split the tilemap into smaller tiles, else something called "texture bleeding" occurs, which is quite common in texture atlasses.
You can search the internet for more information about that.
Is there any documentation about the DDraceNetwork code?
See Development.
You can find auto-generated docs from Doxygen here: https://codedoc.ddnet.org/
There are also some blog posts that may help you.
"No answer from server yet."?
It is likely the server is down or not reachable from the client, probably due to DoS attacks. You can try again later.
Check out GFX Troubleshooting
Gameplay Related
How to play privately with my group of people instead of in public team 0?
There are multiple ways to achieve this:
- Join an empty official DDNet server, and vote any map you want in Escape -> Call Vote, or use "/map" in chat to search for a map. Join a team using "/team 23" in chat, you can /lock the team and /invite others to join it too. This means others can watch you play, and you get official ranks when you finish the map.
- Use a public service to host a public server, like Trashmap: https://trashmap.ddnet.org/ You can upload any map you want, but you won't get official ranks this way.
- Create a LAN Server, and set it up to be public.
What's weak and strong hook?
You can find information about this at the Hook page.
Design Related
How can I get other players to see the skin that I created?
There are two ways to get other players to see your custom skin:
- Others manually add your skin to their game files by pasting it in the skins folder in the config directory.
- Your skin gets added to the official skin database and automatically downloaded for all other players.
If you are interested in the second option, your skin must meet a set of requirements in order to keep consistency with other skins in the database and the game's style:
- Resolution is 256x128
- Outline sizes consistent with other skins
- Fits the tee hitbox well
- No missing, misaligned or cut off parts
- No sharp or floating pixels
- No effects that clash with the game's art style (blur, glow etc.)
- Not too detailed or too plain
- Not an edit of an existing skin
- No elements that could be considered offensive
If you think your skin meets all of them, send it to one of the Skin Database Crew on discord for evaluation.