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= 早期感染模式 =
<languages/>
在 '''早期感染模式(即Infection)''' 中,仅有两个阵营: '''人类''' 与 '''僵尸(iZombie与Zombie)'''。
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== Infection ==
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'''人类'''的目标是在'''限制时间''''''生存下来''''''僵尸'''的目标是在'''限制时间'''内'''感染所有人类'''。
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At the beginning of each game, a player is designated as the '''''"zombie."''''' Using a hammer, they must infect another target that is being defended by the other players using weapons and laser walls. A '''''"round"''''' ends when the time runs out or when all players are infected.
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游戏开始时。会随机选择'''人类'''成为'''iZombie'''
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== InfClass ==
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'''人类'''自杀或死亡,他会感染成为'''Zombie'''
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The same principle as '''''Infection''''', with the exception that both uninfected players and zombies have '''''"classes."''''' Each player or zombie possesses the ability to infect or eliminate.
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一段时间后,'''僵尸'''会拥有'''superjump'''('''超级跳跃'''),可以通过按住空格触发.
<references />
 
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服务器可以设置'''僵尸'''死亡后爆炸,也可以指定爆炸的'''僵尸类型'''('''iZombie'''与'''Zombie''')
 
== 服务器指令 ==
 
== 构建服务器 ==
'''TeeWorlds'''版本为0.6,
 
如果你只是想要构建一个'''原版infection服务器''',请下载'''已编译的服务端'''或'''编译源代码'''.<!-- 已编译的服务端可以在github和teeworlds论坛上找到,而源代码在github上找到 -->
 
如果你想要修改此MOD,请下载源代码.
 
构建最好请在Linux上进行构建,你也需要获取一个infection地图以获得好的游戏体验.

Revision as of 19:01, 27 August 2023

Infection

At the beginning of each game, a player is designated as the "zombie." Using a hammer, they must infect another target that is being defended by the other players using weapons and laser walls. A "round" ends when the time runs out or when all players are infected.

InfClass

The same principle as Infection, with the exception that both uninfected players and zombies have "classes." Each player or zombie possesses the ability to infect or eliminate.