Hammerhit: Difference between revisions

From DDraceNetwork
Add variant with freeze above
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==== With freeze above ====
==== With freeze above ====
On certain parts hammer hits are made harder with freeze tiles above. To mitigate for that you need to make sure to not hammer the other tee too high.
On certain parts hammer hits are made harder with freeze tiles above. To mitigate for that you need to make sure not to hammer the other tee too high.


Try to vary how long you hold your initial hook, you can hold it up until a short moment after the hammer to negate most of the height gain.
Try to vary how long you hold your initial hook, you can hold it up until a short moment after the hammer to negate most of the height gain.

Revision as of 11:05, 22 January 2021

Hammer hit is a technique most commonly used to unfreeze tees that are below you.


To perform the technique:

  1. Fall or jump so you are above the frozen tee
  2. Cancel your downward momentum by jumping, then pull the tee up with your hook
  3. Move slightly left or right (tapping either A or D) so the tee does not bump you on its way up
  4. Hammer the tee when it is directly to the left or the right of you
  5. This should unfreeze the tee, and they will be able to save you if you fall into the freeze afterwards


Hammer hit is not always used just to save fallen tees, and is a viable way of moving across a long row of freeze tiles. However, if the area around the freeze has no low ceiling, Hammerfly is a better, faster option.

With freeze above

On certain parts hammer hits are made harder with freeze tiles above. To mitigate for that you need to make sure not to hammer the other tee too high.

Try to vary how long you hold your initial hook, you can hold it up until a short moment after the hammer to negate most of the height gain.