Grenade/tr: Difference between revisions

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Created page with "Her patlama sizi ileriye doğru itecek, aynı yönde yürümeye devam ettiğiniz sürece kazandığınız hızı koruyacaksınız. Hala zıplayabileceğinizi halde aynı hızı koruyabileceğinizi unutmayın."
Created page with "Bir roket sizi çok uzağa götürmez. Örneğin, çok daha uzağa gitmek için birçok numarayı birleştirebilirsiniz:"
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Bir roket sizi çok uzağa götürmez. Örneğin, çok daha uzağa gitmek için birçok numarayı birleştirebilirsiniz:
One grenade won’t get you very far. You can combine many tricks to get much further, for example:
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Revision as of 19:36, 18 August 2023

Roket silah (bazen el bombası olarak da adlandırılır), yatay ve dikey hareketi hızlandırmaya odaklanmış otomatik bir mermi silahıdır.

Bu silah kavisli bir şeklinde uçarak, başka bir tee'ye (kendinize değil) veya herhangi bir katı bloğa çarpıp patlayan bir mermi fırlatır. Patlamanın yakınındaki herhangi bir tee uzaklaştırılır, bu da onların hız kazanmalarını sağlar.


Yatay hareketler

Yatayda hız kazanmak için yapmanız gerekenler:

  • İstenen yöne doğru yürüyün
  • Gittiğiniz yönün tam tersi yönde yere doğru roket ateşleyin

Her patlama sizi ileriye doğru itecek, aynı yönde yürümeye devam ettiğiniz sürece kazandığınız hızı koruyacaksınız. Hala zıplayabileceğinizi halde aynı hızı koruyabileceğinizi unutmayın.

Bir roket sizi çok uzağa götürmez. Örneğin, çok daha uzağa gitmek için birçok numarayı birleştirebilirsiniz:

  • Shoot one grenade up first for two simultaneous explosions
  • Use multiple grenade shots to the side
  • Get speed with other tools before the first explosion (e.g. by using the hook)
  • Rocket jumping on the last grenade shot

Rocket Jumping

Rocket Jump is a technique that allows you to jump much higher using the momentum created by a rocket shot.

Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.

To rocket jump:

  • Aim downwards
  • Jump, shoot right after

The delay between the jump and the explosion must be timed well.

  • Shoot too late, and you won’t get very high
  • Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum

Using Walls

Similar to getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.

  • Stand directly next to the wall
  • Rocket jump up
  • Aim downwards, in the direction of the wall (about 45°)
  • Continuously shoot, while staying next to the wall by moving in its direction

Once you run out of upwards momentum:

  • Continue shooting till you will begin falling
  • Double jump, directly followed by another shot
  • Continuously shoot again, while still staying next to the wall by moving in its direction

On some parts you will need to switch to the opposite wall while on the way up.

  • If the wall is close, you can switch to it without interrupting the rhythm.
  • If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.

Double Rocket Jump

The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.

It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.

  • Shoot on rocket straight up
  • Wait until it explodes below you
  • Do a regular rocket jump

It didn’t work?

  • If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
  • If you still didn’t get very high or lost your double jump, try to jump a little earlier

This trick is hard to pull off consistently.


Triple Rocket Jump

Triple rocket jumping is much harder than the double rocket jump.

  • Start by doing a double rocket jump
  • While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
  • If timed correctly, the 2 rockets will explode at the same time below you
  • Couple the 2 rockets with a regular rocket jump for the triple rocket jump


Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.

Advanced Behavior

  • A grenade projectile will explode if it remains in the air for too long [exact time?]
  • A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
  • Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze, even if you are standing in a freeze tile
  • If you kill while a grenade projectile is in the air, the projectile will disappear