Shotgunfly/zh: Difference between revisions
Created page with "'''霰弹飞行'''是一种较为罕见的飞行技巧。单人仅使用未改装的霰弹枪无法做到长时间滞空,必须借助于另一名玩家,通常辅助玩家处于深度冻结状态依旧能飞行。" |
Created page with "霰弹飞行的大体想法是持霰弹枪的玩家拉着并同时射击分身,通过踩踏分身的头获取上升的动力,然后立即射击分身通过霰弹的拉力防止分身下坠,最终结果是两者一起飞行。" |
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'''霰弹飞行'''是一种较为罕见的飞行技巧。单人仅使用未改装的霰弹枪无法做到长时间滞空,必须借助于另一名玩家,通常辅助玩家处于深度冻结状态依旧能飞行。 | '''霰弹飞行'''是一种较为罕见的飞行技巧。单人仅使用未改装的霰弹枪无法做到长时间滞空,必须借助于另一名玩家,通常辅助玩家处于深度冻结状态依旧能飞行。 | ||
霰弹飞行的大体想法是持霰弹枪的玩家拉着并同时射击分身,通过踩踏分身的头获取上升的动力,然后立即射击分身通过霰弹的拉力防止分身下坠,最终结果是两者一起飞行。 | |||
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Revision as of 08:25, 29 July 2023
霰弹飞行是一种较为罕见的飞行技巧。单人仅使用未改装的霰弹枪无法做到长时间滞空,必须借助于另一名玩家,通常辅助玩家处于深度冻结状态依旧能飞行。
霰弹飞行的大体想法是持霰弹枪的玩家拉着并同时射击分身,通过踩踏分身的头获取上升的动力,然后立即射击分身通过霰弹的拉力防止分身下坠,最终结果是两者一起飞行。
In order to perform Shotgunfly, the map must have a nearby unhookable ceiling and shotgun part. It is recommended to start the technique from a solid platform.
Because Shotgunfly requires narrow, mostly horizontal corridors and a high level of skill, it is not commonly found in normal DDNet maps.
TODO: insert video showcasing that trick for visual learners
General Principle
To initiate a shotgunfly, start somewhere where it is possible (low unhookable ceiling, shotgun). When both are on ground. Hook the dummy and jump to the top-left or top-right.
- Hit yourself using the shotgun after the dummy bumped you (2x)
- This requires you to aim at a spot on the ceiling so that the reflection beam hits you (when you start to move to the left/right). Basically predicting your movement.
- You want to start to move to the left or right once you shoot the shotgun until a bit after the reflection beam hit you (dummy starts to go up again)
- Every second time the laser hits you, you want to aim down in the direction of your dummy and rehook it
- Repeat
Without a lot of practice it is unlikely to hit it every single time
Example maps that implemented a Shotgunfly
A few maps you could check out in practice mode to get better at this fly:
Dummy
- ★★★★★ miA
- Second challenge starting from the end