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{{Stub}} | {{Stub}}投掷是一种常用的技巧,可以让Tee越过很大的缺口或他们独自无法到达的地方. Many maps require players to throw a tee to complete a part, but it is also frequently used as an alternative to other techniques such as [[Special:MyLanguage/Hammer#Hammer run|hammerrun]]. Some examples as to where throwing can be a really useful tool: | ||
* Throwing a tee over a floor covered with freeze tiles to help them get to another frozen tee that's far away from the platform: this will allow them to use their [[Special:MyLanguage/Jump#Double Jump|double jump]] to start a [[hammerhit]] safely. | *Throwing a tee over a floor covered with freeze tiles to help them get to another frozen tee that's far away from the platform: this will allow them to use their [[Special:MyLanguage/Jump#Double Jump|double jump]] to start a [[hammerhit]] safely. | ||
* Throwing tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze. | *Throwing tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze. | ||
* With an extra tee in your team, you can throw them ahead and get them later when playing in [[hammerhit]] or [[hammerfly]] parts. This is useful because [[Hammerhit|hammerhitting]] as three tees or threeflying is way more unstable and [[Special:MyLanguage/Common Terminology#Faily part|faily]]. | *With an extra tee in your team, you can throw them ahead and get them later when playing in [[hammerhit]] or [[hammerfly]] parts. This is useful because [[Hammerhit|hammerhitting]] as three tees or threeflying is way more unstable and [[Special:MyLanguage/Common Terminology#Faily part|faily]]. | ||
{{Todo|format, gifs}} | {{Todo|format, gifs}} |
Revision as of 15:24, 28 July 2023
投掷是一种常用的技巧,可以让Tee越过很大的缺口或他们独自无法到达的地方. Many maps require players to throw a tee to complete a part, but it is also frequently used as an alternative to other techniques such as hammerrun. Some examples as to where throwing can be a really useful tool:
- Throwing a tee over a floor covered with freeze tiles to help them get to another frozen tee that's far away from the platform: this will allow them to use their double jump to start a hammerhit safely.
- Throwing tees to places they cannot reach alone: Could be an elevated platform, a weapon pickup that's high above, or through a gap of freeze.
- With an extra tee in your team, you can throw them ahead and get them later when playing in hammerhit or hammerfly parts. This is useful because hammerhitting as three tees or threeflying is way more unstable and faily.
TODO: format, gifs