Ticks/zh: Difference between revisions

From DDraceNetwork
Darkh (talk | contribs)
Created page with "游戏刻"
 
Darkh (talk | contribs)
Created page with "== 第一刻 =="
Line 4: Line 4:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="First_Tick"></span>
== First Tick ==
== 第一刻 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 13:41, 28 July 2023

Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.

第一刻

Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes freeze jumps possible.)