Teams: Difference between revisions
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DDNet allow players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your [[dummy]] require you to join a (non-team0) team. | DDNet allow players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your [[dummy]] require you to join a (non-team0) team. | ||
Revision as of 15:13, 28 August 2022
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DDNet allow players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team0) team.
Joining Teams
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use
/team <id>
: joins team with id 0-63, when joining you are in the specially handled team 0/team
: when specifying no team to join the server simply outputs the current team to your chat
/lock
: toggles lock state, default is unlocked/lock 1
: always locks the team/lock 0
or/unlock
: always unlocks the team
/invite player_name
: Invites a player into your team, allowing them to join even when the team is locked.
Binds
- To speed up joining dummy maps: TODO
Projectiles
Projectiles are always in the same team as the tee that spawned it. So when a player switches teams, the projectile switches with the tee.
Team size
Maps for three players
Maps for four players
New teamrank system
https://ddnet.tw/news/new-rank-team-rank-calculation/