Telegun: Difference between revisions
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Laser teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all. | Laser teleports you if the last tile it bounced off was a {{Tile|entities|98}}{{Tile|entities|99}} teleporter gun block tile or if it didn't hit a collision tile at all. | ||
The orange one cancels movement after teleporting while the blue one preserves movement. Note, that unlike {{Tile|entities|10}}{{Tile|entities|26}} normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon. | The {{Tile|entities|98}} orange one cancels movement after teleporting while the {{Tile|entities|99}} blue one preserves movement. Note, that unlike {{Tile|entities|10}}{{Tile|entities|26}} normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon. | ||
You can use the switch layer with {{Tile|entities|98}}{{Tile|entities|99}} to allow only specific weapons to teleport. | You can use the switch layer with {{Tile|entities|98}}{{Tile|entities|99}} to allow only specific weapons to teleport. |
Revision as of 06:21, 28 April 2022
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The teleport enabled weapons are a new feature added in DDNet version 11.5.
Weapons need to be collected and activated with a teleporter weapon on tile.
You can then teleport with pistol and grenade by hitting hook/unhook (collision) tiles with a teleporter gun block tile on top.
Laser teleports you if the last tile it bounced off was a teleporter gun block tile or if it didn't hit a collision tile at all.
The orange one cancels movement after teleporting while the blue one preserves movement. Note, that unlike normal teleporters, hook is always preserved by teleporting with a teleport enabled weapon.
You can use the switch layer with to allow only specific weapons to teleport.
Modify the delay value to select the desired weapon:
- 0: All weapons
- 1: Only pistol
- 2: Only grenade
- 3: Only laser
- (4 or greater equals 0)