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(Created page with "==== 正常得分 ====")
(Created page with "球类运动模式是一种以团队对抗的形式进行的PVP比赛模式。该模式通常以{{grenade|榴弹炮}}作为游戏道具来进行比赛。")
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==== 正常得分 ====
==== 正常得分 ====


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入对手方球门时,记一次正常得分。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into the opponent's goal, a normal score is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Oops"></span>
==== Oops ====
==== 乌龙球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入己方球门时,记一次乌龙球。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into his team's goal, a goal is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Passes_to_score"></span>
==== Passes to score ====
==== 传球得分 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
若进球者的球在短时间内来自于其他玩家传来的球,则记一次传球得分,屏幕会显示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的传球而为红/蓝队伍得分)"
If the goal scorer scores a pass from another player within a short period of time, a pass is scored and the screen displays "XXX scored for red/blue team with a pass from YYY".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Modes"></span>
=== Modes ===
=== 模式 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
不同模式下的球类玩法大不相同。
The ball play is very different in different modes.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Basketball_(English:_basketball)"></span>
==== Basketball (English: basketball) ====
==== 篮球(英语:basketball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进两队上方的篮框中得分。
How to score: Shoot the ball into the basket above the two teams to score.
篮球模式共有五张地图,分别为1.0、2.0、3.0、4.0以及1.0的缩小版,其中1.0为最经典的地图。
There are five maps in basketball mode, 1.0, 2.0, 3.0, 4.0 and a reduced version of 1.0, with 1.0 being the most classic map.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Football"></span>
==== Football====
==== 足球(英语:football====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进两队的球门中得分。
How to score: Shoot the ball into the goals of both teams to score
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 17:31, 2 June 2023

球類運動模式是一種以團隊對抗的形式進行的PVP比賽模式。該模式通常以 榴彈炮作為遊戲道具來進行比賽。

一般規則

玩家分為人數均衡的兩隊進行對抗。 每輪遊戲開始一段時間後,場上固定區域會刷新出榴彈槍,下文稱之為球。 觸碰球玩家可將其撿起,並可以任意角度進行發射。 球在發射過程中若未直接觸碰到球門而是觸碰到了牆體、地面或天花板,則會根據當前遊戲模式不同而發生相應的交互效果。 將球射入球門後立即開始計算得分並結束本輪遊戲。 任意一隊的分數達到規定分數後本局遊戲結束。

關於球

刷新出球後,聊天區會顯示"Ball Respawned(球已刷新)",此時任何玩家都將其撿起。 取走球後若持球玩家長時間不發射,則球會自動發射。(護盾量為持球最大時長) 持球者重生後,球會向著玩家重生前面向的方向自動發射。 任何玩家都可以錘擊持球玩家來搶奪其持有的球。 若球在非榴彈槍狀態下長時間無人取走,球會自行消失,並在一段時間後以榴彈炮的形式再次出現在刷新點。

得分

正常得分

一名玩家將球射入對手方球門時,記一次正常得分。屏幕會顯示"XXX scored for red/blue team(XXX玩家為紅/藍隊伍得分)"。

烏龍球

一名玩家將球射入己方球門時,記一次烏龍球。屏幕會顯示"XXX scored for red/blue team(XXX玩家為紅/藍隊伍得分)"。

傳球得分

若進球者的球在短時間內來自於其他玩家傳來的球,則記一次傳球得分,屏幕會顯示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的傳球而為紅/藍隊伍得分)"。

模式

不同模式下的球類玩法大不相同。

籃球(英語:basketball)

得分方式:把球射進兩隊上方的籃框中得分。 籃球模式共有五張地圖,分別為1.0、2.0、3.0、4.0以及1.0的縮小版,其中1.0為最經典的地圖。

足球(英語:football

得分方式:把球射進兩隊的球門中得分。

Tennis

The map in tennis mode usually has a green high table and a dead zone that separates the two teams. How to score: Shoot the ball into the ground beyond the high table to score.

  • Bug: The ball refresh point embedded in the dead zone does not kill the player, which can sometimes cause the player to pass through the ball refresh point to get through the dead zone.

Volleyball

Volleyball mode usually has a net on the map that is similar in nature to the dead zone in tennis mode, with ground and water on either side of the net. Scoring method: shoot the ball into the ground to score points, shoot into the water surface does not score points. Volleyball mode has four seasonal themed maps: Spring, Summer, Autumn and Winter.

  • The net in volleyball mode has the same bugs as in tennis mode.

Spaceball

In spaceball mode, the player is subjected to lower gravity. Also the ball and the goal are hidden in the instant death zone. How to score: Shoot the ball into the goal to score.

Tabletennis

Table tennis mode with a high table and a barrier made of instant dead zones. Scoring method: Throwing the ball to the ground outside the high table to score points.

  • Table tennis mode has the same bugs as tennis mode.

Soulball

In Forbidden Ball mode, each player stands within a small area enclosed by an instant-death zone. The ball appears at the top of the field, and players can release the hook and loop to earn the right to serve. How to score: Shoot the ball into the goal to score.

Starsball

Similar to Spaceball.

Wallmash

Similar to tennis, but with an extra pedal. How to score: Shoot the ball into the goal to score.

Bombing

Similar to basketball, but with a more complex terrain map and two vertical walls for the goals.