Drag Part: Difference between revisions
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A drag part is a part in a map where you must [[hook]] a tee through a tunnel of freeze, typically through corners and hookthrough. | A '''''drag part''''' is a part in a map where you must [[hook]] a tee through a tunnel of [[freeze]], typically through corners and [[Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[DDMax]] category. | ||
Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. | |||
[[File:DragPartSimple.webm|gif]] | [[File:DragPartSimple.webm|gif]] |
Revision as of 13:11, 27 February 2022
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A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the DDMax category.
Rehook
As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked.
Wall hammer
TODO: Explain
Ground hammer
TODO: Explain
Edge hook
TODO: Explain
Edge hook with speed (Speededge)
This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.
The edge-rehook is needed to travel that distance.
Edge hook with grenade (Rocket-Edge)
A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.
You can find these kind of parts on a higher difficulty map.
Delayed hook
If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer.