Drag Part: Difference between revisions

From DDraceNetwork
explained rocketedge+speededge
No edit summary
Line 1: Line 1:
{{LangNavBox}}
{{stub}}
{{stub}}
A drag part is a part in a map where you must [[hook]] a tee through a tunnel of freeze, typically through corners and hookthrough.
A drag part is a part in a map where you must [[hook]] a tee through a tunnel of freeze, typically through corners and hookthrough.

Revision as of 08:27, 22 February 2022

EnglishEspañolPortuguês (Brasil)УкраїнськаРусский简体中文DeutschItalianoFrançaisCatalàTürkçe한국어

This article is a Stub. You can help us by editing and improving it.

A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough.

Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.

Rehook

As the hook lasts only 3 seconds, a rehook is needed to keep the tee hooked.

Wall hammer

TODO: Explain

Ground hammer

TODO: Explain

Edge hook

TODO: Explain

Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.


Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.

Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer.