Hammerfly/zh: Difference between revisions
Created page with "*选择一个玩家作为驾驶员 *跳到驾驶员上方 *开始进行平常的锤击飞行" |
No edit summary Tags: mobile web edit mobile edit |
||
Line 35: | Line 35: | ||
[[File:Hammerfly-free.mp4|right|300px|gif|muted]] | [[File:Hammerfly-free.mp4|right|300px|gif|muted]] | ||
并不是每时都有墙能够让 | 并不是每时都有墙能够让你和另一个玩家对齐 | ||
*选择一个玩家作为驾驶员 | *选择一个玩家作为驾驶员 |
Revision as of 14:55, 24 February 2023
錘擊飛行是兩個玩家常見的基礎飛行技術
如何錘擊飛行:
錘子的錘擊使駕駛員向上移動
鈎子的作用:
- 使錘擊的玩家向上移動
- 使兩個玩家在錘子的攻擊範圍內
這樣,你就能夠不停地向上方移動
掌握時機
不正確的錘和鈎的節奏並不能使你飛得很高
作為錘擊的玩家,你需要在每當你碰到另一個玩家時錘擊他。
作為駕駛員,永遠不要丟下空中的另一個玩家。每過一秒鈎一下下方錘擊的玩家是一個不錯的選擇
不進行對齊
並不是每時都有牆能夠讓你和另一個玩家對齊
- 選擇一個玩家作為駕駛員
- 跳到駕駛員上方
- 開始進行平常的錘擊飛行
Driving
Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.
As the driver, drive by moving in the desired direction directly after you got hit by the hammer.
Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.
Dropping While Hammerflying
Some parts require you to drop a bit during a hammerfly.
If the driver still has double jump available, you could:
- Stop the hammerfly cycle shortly
- Have the driver double jump to cancel the falling speed
- Start the hammerfly cycle again
Without double jump, you can:
- Stop the hammering
- Have the driver hook the lower tee again and again to bump into each other
The bumping will slow down the drop significantly. This way you can start the cycle any time you want.
Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.
Kinta
Kinta (or 『Kintafly』) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.
For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.
What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.
To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.
Speedfly
Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.
Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.
To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.
Pretty much every time window for this trick is very narrow.
Aoe made a tutorial video covering speedfly.
Triplefly
A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.
It requires the tee that hammers to also hook between hammers.
This technique is regarded as requiring high skill by the tee that does the hammering.
It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.