Hammerfly/zh: Difference between revisions

From DDraceNetwork
Created page with "锤击飞行"
Created page with "作为锤击的玩家,你需要在每当你与另一个玩家撞上时,请尝试锤击他。"
Line 27: Line 27:
不正确的锤和钩的时机并不能使你飞得很高
不正确的锤和钩的时机并不能使你飞得很高


<div lang="en" dir="ltr" class="mw-content-ltr">
作为锤击的玩家,你需要在每当你与另一个玩家撞上时,请尝试锤击他。
As the hammering tee, try to hammer whenever you just bounced off the other tee.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 09:04, 24 February 2023

錘擊飛行是有兩個玩家時常見的飛行技術

如何錘擊飛行:

  • 將兩個玩家疊在一起(通過牆來對齊)
  • 下方的玩家不斷地錘擊上方的玩家
  • 上方的玩家(駕駛員)鈎住下方的玩家

錘子的錘擊使駕駛員向上移動

鈎子的作用:

  • 使錘擊的玩家向上移動
  • 使兩個玩家在錘子的攻擊範圍內

這樣,你就能夠不停地向上方移動


掌握時機

不正確的錘和鈎的時機並不能使你飛得很高

作為錘擊的玩家,你需要在每當你與另一個玩家撞上時,請嘗試錘擊他。

As the driver, never let go of the other tee in the air. Hooking every second hammer hit the lower tee does is a good rhythm.


Without Lining Up

Whenever you don’t have a wall to line up in a tower:

  • Choose a tee to drive
  • Have the driving tee jump over the other tee
  • Start the usual hammerfly cycle


Driving

Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.

As the driver, drive by moving in the desired direction directly after you got hit by the hammer.

Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.


Dropping While Hammerflying

Some parts require you to drop a bit during a hammerfly.

If the driver still has double jump available, you could:

  • Stop the hammerfly cycle shortly
  • Have the driver double jump to cancel the falling speed
  • Start the hammerfly cycle again

Without double jump, you can:

  • Stop the hammering
  • Have the driver hook the lower tee again and again to bump into each other

The bumping will slow down the drop significantly. This way you can start the cycle any time you want.

Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.


Kinta

Kinta (or 『Kintafly』) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.

For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.

What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.

To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.


Speedfly

Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.

Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.

To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.

Pretty much every time window for this trick is very narrow.


Triplefly

A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.

It requires the tee that hammers to also hook between hammers.

This technique is regarded as requiring high skill by the tee that does the hammering.

It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.