Drag Part: Difference between revisions
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==Rehook== | |||
As the hook lasts only 3 seconds, a rehook is needed to keep the tee hooked. | |||
== | ==Wall hammer== | ||
TODO: Explain | |||
==Ground hammer== | |||
TODO: Explain | |||
==Edge hook== | |||
TODO: Explain | |||
===Edge hook with speed=== | |||
TODO: Explain | |||
===Edge hook with grenade=== | |||
TODO: Explain | |||
==Delayed hook== | |||
If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer. |
Revision as of 07:21, 9 October 2021
A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.
Rehook
As the hook lasts only 3 seconds, a rehook is needed to keep the tee hooked.
Wall hammer
TODO: Explain
Ground hammer
TODO: Explain
Edge hook
TODO: Explain
Edge hook with speed
TODO: Explain
Edge hook with grenade
TODO: Explain
Delayed hook
If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer.