Ticks: Difference between revisions
Tag: Rollback |
Prepared the page for translation |
||
Line 1: | Line 1: | ||
<languages/> | |||
<translate> | |||
Ticks are the main system governing DDrace's physics. In a DDrace [[Special:MyLanguage/World|World]], all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities. | |||
== First Tick == | == First Tick == | ||
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Freeze#Freeze Jump|freeze jumps]] possible.) | |||
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Special:MyLanguage/Freeze#Freeze Jump|freeze jumps]] possible.) | |||
[[Category:Game-Mechanic]] | [[Category:Game-Mechanic]] | ||
</translate> |
Revision as of 20:23, 15 February 2023
Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.
First Tick
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes freeze jumps possible.)