Shotgun/ru: Difference between revisions
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<languages/> | <languages/> | ||
{{Infobox weapon/ru | {{Infobox weapon{{#translation:}} | ||
| name = <span class="mw-translate-fuzzy">{{Infobox weapon/ru | |||
| gameskin = Shotgun.png | | gameskin = Shotgun.png | ||
| name = Дробовик | | name = Дробовик | ||
| crosshair = {{Game.png|Shotgun crosshair}} | | crosshair = {{Game.png|Shotgun crosshair}} | ||
| delay = 500ms | | delay = 500ms | ||
| enable = {{Tile|game|19}} | |||
| disable = {{Tile|game|20}}/{{Tile|game|74}} | |||
| collect = {{Tile|game|199}} | |||
| remove = {{Tile|game|226}}/{{Tile|game|197}} | |||
}}</span> | |||
| gameskin = Shotgun.png | |||
| crosshair = {{Game.png|Shotgun crosshair}} | |||
| delay = <span lang="en" dir="ltr" class="mw-content-ltr">500ms</span> | |||
| enable = {{Tile|game|19}} | | enable = {{Tile|game|19}} | ||
| disable = {{Tile|game|20}}/{{Tile|game|74}} | | disable = {{Tile|game|20}}/{{Tile|game|74}} | ||
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| remove = {{Tile|game|226}}/{{Tile|game|197}} | | remove = {{Tile|game|226}}/{{Tile|game|197}} | ||
}} | }} | ||
'''''Дробовик''''' стреляет прямым лучом и является автоматическим оружием, ориентированным на передвижение. Луч такой же, как и у {{Laser|лазер|ru}}, отражается от стен и заканчивается либо при попадании в игрока, либо при достижении максимальной дальности | '''''Дробовик''''' стреляет прямым лучом и является автоматическим оружием, ориентированным на передвижение. Луч такой же, как и у {{Laser|лазер|ru}}, отражается от стен и заканчивается либо при попадании в игрока, либо при достижении максимальной дальности | ||
При ударе по игроку (в самого себя или в другого игрока) персонаж притягивается к лучу. Эта сила может быть использована для увеличения скорости в любом направлении. | При ударе по игроку (в самого себя или в другого игрока) персонаж притягивается к лучу. Эта сила может быть использована для увеличения скорости в любом направлении. | ||
<span id="Horizontal_Movement"></span> | <span id="Horizontal_Movement"></span> | ||
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Чтобы развить горизонтальную скорость, выстрел дробовика, должен попасть в игрока, из направления его движения. | Чтобы развить горизонтальную скорость, выстрел дробовика, должен попасть в игрока, из направления его движения. | ||
<span id="With_2_Tees"></span> | <span id="With_2_Tees"></span> | ||
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* Второй игрок выстреливает в первого игрока. | * Второй игрок выстреливает в первого игрока. | ||
<div class="mw-translate-fuzzy"> | |||
Имейте в виду, что гораздо эффективнее, если первый игрок достигает максимальной [[Movement/ru|скорости ходьбы]] до выстрела! | Имейте в виду, что гораздо эффективнее, если первый игрок достигает максимальной [[Movement/ru|скорости ходьбы]] до выстрела! | ||
</div> | |||
[[File:Shotgun-2.mp4|400px|gif|muted]] | [[File:Shotgun-2.mp4|400px|gif|muted]] | ||
<span id="By_Yourself"></span> | <span id="By_Yourself"></span> | ||
=== Самостоятельно === | === Самостоятельно === | ||
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Just like with 2 tees, its much more efficient if you make sure you’ve reached full [[Special:MyLanguage/Movement|walking speed]] before your shot hits you. | Just like with 2 tees, its much more efficient if you make sure you’ve reached full [[Special:MyLanguage/Movement|walking speed]] before your shot hits you. | ||
</div> | </div> | ||
[[File:Shotgun-1.mp4|400px|gif|muted]] | [[File:Shotgun-1.mp4|400px|gif|muted]] | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
== Vertical Movement == | == Vertical Movement == | ||
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Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect. | Note that if we have 2 things that lift up upwards (eg. a [[Special:MyLanguage/jump|jump]], shotgun shot from above, [[Special:MyLanguage/hook|hook]], etc.), using them in combination will have a much greater effect. | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
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** If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession. | ** If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession. | ||
</div> | </div> | ||
[[File:Shotgun-4.mp4|500px|gif|muted]] | [[File:Shotgun-4.mp4|500px|gif|muted]] | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== By Yourself === | === By Yourself === | ||
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* Dodge the block by moving to the side | * Dodge the block by moving to the side | ||
</div> | </div> | ||
[[File:Shotgun-up.mp4|500px|gif|muted]] | [[File:Shotgun-up.mp4|500px|gif|muted]] | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump. | Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump. | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
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In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off. | In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off. | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
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'''Keep in mind that the correct angles changes with your speed!''' | '''Keep in mind that the correct angles changes with your speed!''' | ||
</div> | </div> | ||
[[File:Shotgun-6.mp4|gif|muted]] | [[File:Shotgun-6.mp4|gif|muted]] | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== Vertically === | === Vertically === | ||
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* Jump, shoot right after | * Jump, shoot right after | ||
</div> | </div> | ||
[[File:Shotgun-7.mp4|400px|gif|muted]] | [[File:Shotgun-7.mp4|400px|gif|muted]] | ||
[[File:Shotgun-up-wall.mp4|400px|gif|muted]] | [[File:Shotgun-up-wall.mp4|400px|gif|muted]] | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
It didn’t work? | It didn’t work? | ||
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* If the beam missed you and went in below your tee, aim further up. | * If the beam missed you and went in below your tee, aim further up. | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
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Also you can pull yourself up when falling down and shooting in the bottom edge. | Also you can pull yourself up when falling down and shooting in the bottom edge. | ||
</div> | </div> | ||
[[File:Shotgun-wall-shot-down.mp4|gif|muted]] | [[File:Shotgun-wall-shot-down.mp4|gif|muted]] | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* Stand directly next to the wall | * Stand directly next to the wall | ||
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'''Keep in mind that the correct angles changes with your speed!''' | '''Keep in mind that the correct angles changes with your speed!''' | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
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</div> | </div> | ||
[[Category:Weapon{{#translation:}}]] | [[Category:Weapon{{#translation:}}]] | ||
Revision as of 16:49, 12 February 2023
Дробовик стреляет прямым лучом и является автоматическим оружием, ориентированным на передвижение. Луч такой же, как и у лазер, отражается от стен и заканчивается либо при попадании в игрока, либо при достижении максимальной дальности
При ударе по игроку (в самого себя или в другого игрока) персонаж притягивается к лучу. Эта сила может быть использована для увеличения скорости в любом направлении.
Горизонтальное движение
Чтобы развить горизонтальную скорость, выстрел дробовика, должен попасть в игрока, из направления его движения.
Вдвоем
- Расположите двух игроков лицом друг к другу на некотором расстоянии.
- Первый игрок начинает бежать
- Второй игрок выстреливает в первого игрока.
Имейте в виду, что гораздо эффективнее, если первый игрок достигает максимальной скорости ходьбы до выстрела!
Самостоятельно
- Найдите блок, в который можно попасть горизонтальным выстрелом из дробовика.
- Бегите к нему, выровнив курсор ровно на блок
- Попадите в себя, выстрелив в блок, так, чтобы луч дробовика отразился от него.
- Уклонитесь от блока (обычно прыжком).
Just like with 2 tees, its much more efficient if you make sure you’ve reached full walking speed before your shot hits you.
Vertical Movement
Note that if we have 2 things that lift up upwards (eg. a jump, shotgun shot from above, hook, etc.), using them in combination will have a much greater effect.
With 2 Tees
When you need to pull up an unfrozen tee that is out of hooking range:
- Lower tee jumps
- Upper tee shoots the lower tee right after
When you need to pull up a frozen tee that is out of hooking range:
- Shoot the lower tee a couple of times
- Hook it, once it is in reach
- If the tee doesn't reach hooking range after being shot multiple times, you can try to bounce your first shot off a nearby wall, then continue to shoot the tee directly. This will pull the tee further upwards as the first two shots will hit the tee in faster succession.
By Yourself
Similar to gaining horizontal movement by yourself using the shotgun:
- Seek out a block that you can hit with an vertical shotgun shot
- Aim at the block, just slightly to the side
- Jump, shoot right after
- Dodge the block by moving to the side
Without some upwards starting momentum (here given by the jump), the shotgun shot won’t get you very high. However, when you already have some upwards momentum from another source (e.g. being thrown up by another tee), you can go through the same steps leaving out the jump.
Advanced Indirect Shots
In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
Horizontally
To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.
- Aim forward and a bit downwards
- Get to walking speed
- Shoot
It didn’t work?
- If you were slowed down by the beam or if the beam reflected off behind you, aim higher.
- If the beam missed you and went in front of your tee, aim lower.
Keep in mind that the correct angles changes with your speed!
Vertically
Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.
While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.
- Stand directly next to the wall
- Aim up and a bit to the wall
- Jump, shoot right after
It didn’t work?
- If you were dragged down by the beam or if the beam went above you, aim further into the wall.
- If the beam missed you and went in below your tee, aim further up.
Corner vertical method
Also you can pull yourself up when falling down and shooting in the bottom edge.
- Stand directly next to the wall
- Aim bottom and a bit to the wall
- Double jump and shoot before you fall on a ground
- Jump from a ground
Keep in mind that the correct angles changes with your speed!
Advanced Behaviour
- Whenever a shotgun beam hits a wall, there is a brief delay before it gets reflected off the wall
- Since the Shotgun is an automatic weapon it can be held down to shoot indefinitely, which also allows you to directly shoot on unfreeze
- The beam does not in fact drag you in the direction it came from. Instead, it pulls your tee towards the origin of it, so either where it was shot from or from the last point it reflected off. This is also the reason why the advanced indirect shots work.