Translations:Edge jump/5/en: Difference between revisions
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Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific x-coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot. To check your coordinates, press <code>Ctrl</code> <code>+</code> <code>Shift</code ><code>+</code> <code>D</code>. The coordinates are on the right hand side of the screen - only the decimal place of the x-coordinate is useful in this case. | Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific x-coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot. To check your coordinates, press <code>Ctrl</code> <code>+</code> <code>Shift</code ><code>+</code> <code>D</code>. The coordinates are on the right hand side of the screen - only the decimal place of the x-coordinate is useful in this case. After DDNet 16.2, you can check your coordinates by open the "Show player position" in Settings > Appearance > HUD > DDRace HUD. |
Revision as of 09:09, 22 February 2023
Going to the other side of a three-tile freeze block is inconsistent if you don't know what you're doing. Successfully going to the other side of the edge is only made possible when on specific x-coordinates - which also makes it possible to go to the other side 100% of the time, assuming you are on the correct spot. To check your coordinates, press Ctrl
+
Shift
+
D
. The coordinates are on the right hand side of the screen - only the decimal place of the x-coordinate is useful in this case. After DDNet 16.2, you can check your coordinates by open the "Show player position" in Settings > Appearance > HUD > DDRace HUD.