Switch layer/be: Difference between revisions
Created page with "== Як гэта працуе==" |
Created page with "== Спысылкі ==" |
||
Line 31: | Line 31: | ||
</div> | </div> | ||
< | <span id="References"></span> | ||
== | == Спысылкі == | ||
<references /> | <references /> | ||
[[Category:Game-Mechanic{{#translation:}}]] | [[Category:Game-Mechanic{{#translation:}}]] | ||
[[Category:Mapping{{#translation:}}]] | [[Category:Mapping{{#translation:}}]] |
Revision as of 18:14, 4 September 2024
The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default 3 second freeze time on the freeze tile.
Як гэта працуе
The layer consists of 4 types of switches[1]:
- Timed switch activator: Activates the switch for a set time (delay value)
- Timed switch deactivator: Deactivates the switch for a set time (delay value)
- Switch activator: Activates the switch
- Switch deactivator: Deactivates the switch
The switches enable or disable all tiles that are places under the same number.
Some switch tiles use the delay value for specific purposes, like the Telegun or the freeze.