Translations:Teams/6/en: Difference between revisions
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Connecting a dummy and making it join a specific team can be automated with a single key press. To set it up, create a file in the game directory and bind a key in the F1 Console to execute the file using the bind command: <code>bind [key] exec [filename]</code>. This can save you a bit of time when playing Dummy Maps. | |||
<syntaxhighlight lang="properties"> | |||
# connect dummy to the server | |||
dummy_connect | |||
# make dummy join a team, replace "[team number]" with a number between 1 and 63 | |||
say /team [team number] | |||
# switch to main player controller | |||
cl_dummy 0 | |||
# make main player controller join a team, replace "[team number]" with a number between 1 and 63 | |||
say /team [team number] | |||
# lock the team so that nobody else can join your team | |||
say /lock | |||
</syntaxhighlight> |
Revision as of 21:19, 28 June 2024
Connecting a dummy and making it join a specific team can be automated with a single key press. To set it up, create a file in the game directory and bind a key in the F1 Console to execute the file using the bind command: bind [key] exec [filename]
. This can save you a bit of time when playing Dummy Maps.
# connect dummy to the server
dummy_connect
# make dummy join a team, replace "[team number]" with a number between 1 and 63
say /team [team number]
# switch to main player controller
cl_dummy 0
# make main player controller join a team, replace "[team number]" with a number between 1 and 63
say /team [team number]
# lock the team so that nobody else can join your team
say /lock