Teams: Difference between revisions
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*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-32-Hardcore-32-UNITED NUT Hardcore UNITED] | *DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-32-Hardcore-32-UNITED NUT Hardcore UNITED] | ||
===Five players=== <!--T: | ===Five players=== <!--T:17--> | ||
<!--T: | <!--T:18--> | ||
*Moderate ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five] | *Moderate ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five] | ||
===Ten players=== <!--T: | ===Ten players=== <!--T:19--> | ||
<!--T: | <!--T:20--> | ||
*DDmaX.Nut ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4] | *DDmaX.Nut ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4] | ||
==New teamrank system== <!--T: | ==New teamrank system== <!--T:21--> | ||
<!--T: | <!--T:22--> | ||
https://ddnet.org/news/new-rank-team-rank-calculation/ | https://ddnet.org/news/new-rank-team-rank-calculation/ | ||
==Locking and restarting== <!--T: | ==Locking and restarting== <!--T:23--> | ||
<!--T: | <!--T:24--> | ||
Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies. | Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies. | ||
<!--T: | <!--T:25--> | ||
A team can be locked and unlocked using the chat command <code>/lock</code> | A team can be locked and unlocked using the chat command <code>/lock</code> | ||
==Team 0== <!--T: | ==Team 0== <!--T:26--> | ||
<!--T: | <!--T:27--> | ||
It's the default team a player gets upon joining a server. Finishing in this team will grant a [[Special:MyLanguage/Ranks and Points|rank]] but not a [[Special:MyLanguage/Ranks and Points|team rank]], as such requires you to be in a proper team. | It's the default team a player gets upon joining a server. Finishing in this team will grant a [[Special:MyLanguage/Ranks and Points|rank]] but not a [[Special:MyLanguage/Ranks and Points|team rank]], as such requires you to be in a proper team. | ||
<!--T: | <!--T:28--> | ||
Team 0 cannot be locked. | Team 0 cannot be locked. | ||
==Config variables== <!--T: | ==Config variables== <!--T:29--> | ||
==Team Colors== <!--T: | ==Team Colors== <!--T:30--> | ||
<!--T: | <!--T:31--> | ||
Each team <code>1-63</code> has its own color, these colors are assigned by using the [[wikipedia:Golden_angle|golden angle]]. Due to the properties of the golden angle, this can generate never repeating sequences of unique colors where the adjacent colors are very distinct. [https://github.com/ddnet/ddnet/pull/7129 GitHub Pull Request] | Each team <code>1-63</code> has its own color, these colors are assigned by using the [[wikipedia:Golden_angle|golden angle]]. Due to the properties of the golden angle, this can generate never repeating sequences of unique colors where the adjacent colors are very distinct. [https://github.com/ddnet/ddnet/pull/7129 GitHub Pull Request] | ||
<!--T: | <!--T:32--> | ||
Here is a graph which depicts all teams corresponding to their colors: | Here is a graph which depicts all teams corresponding to their colors: | ||
[[File:Team Color Index.png|left|thumb|799x799px]] | [[File:Team Color Index.png|left|thumb|799x799px]] |
Revision as of 18:56, 11 June 2024
DDNet allows players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team 0) team.
Joining Teams
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use
/team <id>
: joins team with id 0-63, when joining you are in the specially handled team 0/team
: when specifying no team to join the server simply outputs the current team to your chat
/lock
: toggles lock state, default is unlocked/lock 1
: always locks the team/lock 0
or/unlock
: always unlocks the team
/invite player_name
: Invites a player into your team, allowing them to join even when the team is locked.
Binds
- To speed up joining dummy maps: TODO
Team size
The most members a single team can have is equal to 64
. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS
.
The largest team finish, with 64 tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC[1].
Maps requiring more than two players
Three players
- Moderate ★✰✰✰✰ Weapons
- Moderate ★★★✰✰ LazeAround2
- Moderate ★★★★✰ 3Play
- Moderate ★★★★✰ Cleopatra
- Moderate ★★★★✰ Tetris
- Moderate ★★★★★ LazeAround
- Brutal ★★✰✰✰ LazeAround 3
- Brutal ★★✰✰✰ P2Z_Eclipse
- Brutal ★★★✰✰ w3na
- Brutal ★★★★✰ Best of Three
- Brutal ★★★★✰ Reason
- Oldschool ★✰✰✰✰ Campotle 3
- Oldschool ★✰✰✰✰ Koule 4
- Oldschool ★✰✰✰✰ Koule 7
- Oldschool ★★✰✰✰ ddrace_shella4
- Oldschool ★★✰✰✰ Eagle Race Compilation
- Oldschool ★★★✰✰ Blue (recommended 4+ tees)
- Oldschool ★★★✰✰ Koule 10
- Oldschool ★★★★✰ ResidentSS
- Oldschool ★★★★✰ Triple Kill
- DDmaX.Next ★✰✰✰✰ Steff I beginning
- DDmaX.Next ★✰✰✰✰ Steff III peace
- DDmaX.Next ★★✰✰✰ 3way
- DDmaX.Next ★★✰✰✰ slow
- DDmaX.Next ★★★✰✰ Frats 5
- DDmaX.Next ★★★★✰ lemonland
- DDmaX.Pro ★★★★★ Picklock
- DDmaX.Nut ★★✰✰✰ NUT_race8
- DDmaX.Nut ★★★✰✰ NUT_hardcore_race1
- DDmaX.Nut ★★★✰✰ NUT_hardcore_race2
- DDmaX.Nut ★★✰✰✰ NUT_hardcore_race4
- DDmaX.Nut ★★★✰✰ NUT_hardcore_race5
- DDmaX.Nut ★★★✰✰ NUT_hardcore_race6
Four players
- Brutal ★★✰✰✰ 4Four
- Brutal ★★★★✰ Teeish Mine
- Brutal ★★★★★ 4s
- Brutal ★★★★★ Behemoth
- Brutal ★★★★★ Cerberus
- Oldschool ★★✰✰✰ ddrace_loop
- Oldschool ★★✰✰✰ Hardcore 5
- Oldschool ★★✰✰✰ Hardcore 6
- Oldschool ★★★✰✰ Lost
- Oldschool ★★★✰✰ Lost 2
- Oldschool ★★★✰✰ Lost 3
- DDmaX.Nut ★★✰✰✰ NUT_race1
- DDmaX.Nut ★★✰✰✰ NUT_race4
- DDmaX.Nut ★★★✰✰ NUT_hardcore_bestof
- DDmaX.Nut ★★★✰✰ NUT_hardcore_race4
- DDmaX.Nut ★★★✰✰ NUT Hardcore UNITED
Five players
- Moderate ★★✰✰✰ High Five
Ten players
- DDmaX.Nut ★✰✰✰✰ NUT_short_race4
New teamrank system
https://ddnet.org/news/new-rank-team-rank-calculation/
Locking and restarting
Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.
A team can be locked and unlocked using the chat command /lock
Team 0
It's the default team a player gets upon joining a server. Finishing in this team will grant a rank but not a team rank, as such requires you to be in a proper team.
Team 0 cannot be locked.
Config variables
Team Colors
Each team 1-63
has its own color, these colors are assigned by using the golden angle. Due to the properties of the golden angle, this can generate never repeating sequences of unique colors where the adjacent colors are very distinct. GitHub Pull Request
Here is a graph which depicts all teams corresponding to their colors: