FAQ: Difference between revisions
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'''Where is the ddnet config, config directory or save directory?''' | '''Where is the ddnet config, config directory or save directory?''' | ||
On Windows you can simply press the windows key + R and type %appdata%/Teeworlds. | On Windows you can simply press the windows key + R and type %appdata%/Teeworlds | ||
On Linux it is in ~/.teeworlds | |||
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Open the ddnet config directory. There is a file called ddnet-saves.txt, it will contain the save codes. | Open the ddnet config directory. There is a file called ddnet-saves.txt, it will contain the save codes. | ||
'''My game skin, entities, autoexec or any other file was overwritten by an update, why?''' | |||
During ddnet's development it can happen, that a file gets replaced or updated. To make sure that your personal modifications don't get lost use the config directory instead, it has the same directory structure as the "data"-directory that comes with the client. | |||
'''The game warns me about images, whos width or height are not divisible by #number, which causes visual bugs, what does it mean?''' | |||
The game tries to give you and graphic designers the best experience. In order to archive that, it defines what the layerout of its graphics should look like, so the artists can rely on consistency during their creative work. | |||
A simple example is, that in teeworlds the tile maps are small 16x16 images inside a bigger image. In order to render these tilemaps correctly the game should not get images that are not divisible by 16, because then it cannot know where to split the smaller images of the big one, else something called "texture bleeding" occurs, which is quite common in texture atlasses. | |||
You can search the internet for more information about that. | |||
== Gameplay Related == | == Gameplay Related == |
Revision as of 11:29, 31 March 2021
Here you can find a collection of frequently asked questions.
Technical Questions
Where is the ddnet config, config directory or save directory?
On Windows you can simply press the windows key + R and type %appdata%/Teeworlds
On Linux it is in ~/.teeworlds
How to restore a lost save?
Open the ddnet config directory. There is a file called ddnet-saves.txt, it will contain the save codes.
My game skin, entities, autoexec or any other file was overwritten by an update, why?
During ddnet's development it can happen, that a file gets replaced or updated. To make sure that your personal modifications don't get lost use the config directory instead, it has the same directory structure as the "data"-directory that comes with the client.
The game warns me about images, whos width or height are not divisible by #number, which causes visual bugs, what does it mean?
The game tries to give you and graphic designers the best experience. In order to archive that, it defines what the layerout of its graphics should look like, so the artists can rely on consistency during their creative work.
A simple example is, that in teeworlds the tile maps are small 16x16 images inside a bigger image. In order to render these tilemaps correctly the game should not get images that are not divisible by 16, because then it cannot know where to split the smaller images of the big one, else something called "texture bleeding" occurs, which is quite common in texture atlasses.
You can search the internet for more information about that.
Gameplay Related
What's weak and strong hook?
You can find information about this at the Hook page.