KoG: Difference between revisions
No edit summary |
shorten url |
||
Line 8: | Line 8: | ||
| developer = Avolicious | | developer = Avolicious | ||
| teeworlds = 0.6, 0.7 | | teeworlds = 0.6, 0.7 | ||
| website = https://www.kog.tw | | website = [https://www.kog.tw kog.tw] | ||
}} | }} | ||
Revision as of 09:09, 11 May 2024
Note : I added this page because I felt like it was missing, but I'm not very knowledgeable. If you feel like you know more or a part is missing/it needs to be restructured, please feel free to improve this page - it could become much better!
The term KoG stands for King of Gores.
KoG is a very popular DDRace mod in, which hosts Gores-only maps. It was created in November 2012[1] by a small community of players. Nowadays it is based on DDNet with a few extra features.
One of the most famous maps in Teeworlds is actually a gores-like map: Aip-Gores.
//Join illustration of a gores map or short gameplay gif?
Gameplay
Playing in KoG can make you feel very good, since a lot of the gameplay is centered about being smooth or going fast.
The KoG maps have the particularity of being surrounded by freeze tiles and having very few platforms to rest.
Players have to use the hook to move around without touching the freeze tiles, so mastering the usage of your hook is essential in KoG.
Since it's hard to type when you have to constantly use you hook not to fall in the freeze, the communication is mostly done with the Pistol.
In theory, with enough skill, you can clear a lot of maps as a solo player, but most people play as groups, because they can save each other when they become frozen.
General advices
Use pistol for communication
- If a Tee shots in a direction, he may want to tell you to go there
- If a Tee without double jump shoots the ground, he may want to indicate that he needs his double jump back.
Keep your double jump
Unless you really need it, it is recommended to keep your double jump. As much as possible. Since the jump gives a flat amount of vertical speed, it is very previous to interrupt your fall, and do some trickier parts or save a player with more ease.
Saving a frozen Tee
// Maybe a full section on this page with different ways to save a frozen tee in different configurations could be relevant, from the easiest to the hardest
// a demonstration Gif would be nice
Most people in the KoG player base know how to do it, but if you don't, don't worry, we all start somewhere and you can't instantly become as good as people who practiced during a very long time.
- You can also hook the other tee to keep him out of the freeze until he gets unfrozen.
// a demonstration Gif would be nice
Using the hook vertically is inconsistent
To gain more stability, it can be easier to hook the walls horizontally, and to use your keyboard to compensate with the hook attraction.
Most skilled Tee behind?
Usually, the most skillful Tee in a party stays behind to save the others.
Also if you are still a novice and your are learning to move in the game, when some better players are still alive, you don't have to try to be a hero, or you will become one more person to save (it doesn't mean you shouldn't do anything and stay on a platform, you are playing a game, so enjoy it !).
Skip hard parts
- If there is a one Tile freeze on the ground, you can skip hard parts by stacking on the wall and fall on the other Tee.
It is also possible to do this when the freeze on the ground is higher, as long as you have more Tees in the team.
Movement advices
// This section should aim to help players understand how to handle or pass certain configurations with the physics of the game. It should list many different setups with many different levels of difficulties
Basic movements
// move with the hook : to go up/to go down/in a direction/under an obstacle/above an obstacle
Intermediate movements
// move around without getting frozen : hook angle/frequency' // maybe cover parts where you have to do something specific with the physics of the game, like grab the ground while going up to get speed in a direction'
Hard movements
// Perhaps it should cover how to approach parts and how to be in the best setup possible
Pass a one-tile path - Vertical
// a demonstration Gif would be nice if you want to flex (and I'm noob, I also want advices !)
Pass a one-tile path - Horizontal
// Same
Saving a frozen tee
// Trying to structure the page, please change if you feel like the structure is wrong
Basic
// Hook a tee from a safe place // Use dj to save a tee without falling in the freeze
Intermediate
// Save a tee without using dj // Save a tee in wide areas/limited space
Hard
// save a tee when there is no space at all => move him before saving? // double hammer?
Advices to improve
// It's a draft, maybe this section is not useful, but I added it just in case
History
Sorry, I don't know much about KoG history :(, if you know even a bit, fell free to write it for the community !