How to contribute: Difference between revisions
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== Templates == | == Templates == |
Revision as of 07:27, 2 August 2021
What to contribute?
We encourage every kind of contribution. Here are a few examples what you could do:
- You can always fix problems, correct grammar, make sure wording is accurate, etc. (See Editing Pages)
- Expand an article by covering another topic
- Create videos for articles (How to create videos)
- Write a new article. A variety of topics are yet to be covered
- Here you can find articles that need content: Category:Needs Content
Moderation
Changes made to the wiki go to a moderation queue, where moderators will check if the change you made is vandalism.
Here are our practices we follow when moderating content, which the extension itself recommends:
Recommended use / good practices when moderating
The following good-practices are advised:
- Only vandalism should be Rejected. Not-so-good edits with good intentions (e.g. adding excessive plot details into the Wikipedia article about film) are better made Approved and then reverted as usual. This way the author is not offended and the text is saved in page history, viewable by anyone.
- Any user that is deemed legitimate (does N good edits) should be added into
automoderated
group. - Adding users to
automoderated
group via$wgAutopromote
is NOT recommended, as it motivates the vandals to do many very-minor edits (e.g. adding interwiki). Better promote them toautomoderated
manually for one good edit and not promote for 30 useless-edits-made-for-count. - Abstain from using blocks. Don't protect pages "just in case", except maybe for important templates.
- Allow the full rehabilitation of users with a bad history of editing. Their useful edits to the articles should be allowed, no matter how many times they were blocked. At the same time, trolling on talk pages should be rejected, so are the purposely-low-quality edits.
How to create a video
(TODO: Update this section to be usable on the new wiki)
Step 1: Getting a Map
Variant 1: Using an existing map
To use maps from videos in the wiki:
- Right-click the video and click ‘View Video’, now you can find the name of the video in the URL
- Go here and download the correct demo
- Open the demo in your client (you need to move the demo into your
data/maps
folder) - While you have the demo open, go into the editor, click
File
, and selectLoad Current Map
Now you can edit and use the map for the demo.
Variant 2: Creating a new map
- Create a new map in the editor
- Set the background color to
#5E84AE
- Click on the
quads
layer - Right-click the corners of the rectangle
- Insert the color value
#5E84AE
into the third to last field each each
- Click on the
- The main focus should be that it is comprehensible
- Keep the style simple and similar to the other videos
- Use simple textures (preferably
grass_main
, combined withgeneric_unhookable
andfont_teeworlds
) - Make it loopable, you can get creative with that :)
- Insert a scale if suited
- Use simple textures (preferably
Step 2.1: Recording the demo
- Turn demo recording on
- I suggest
Settings -> General -> Automatically record demos
- I suggest
- Load the map on a server
- Start your own DDNet server or use the Trashmap hosting service
- Join it with your client, try the trick until you are satisfied with the result and keep loopability in mind
Recording Settings
Set consistent skin:
- Hammer: brownbear
- Pistol: coala
- Shotgun: cammo
- Grenade: redstripe
- Laser: bluestripe
- Hook: default
- Jump: bluekitty
Step 2.2: Cutting the demo
- In your client, go to
Demos -> auto/
- Open the demo you recorded
- Tip: Click on
Date
to sort by date
- Tip: Click on
- Press
Escape
for demo functions - Use the 2 buttons on the left of the camera icons to select a starting and end point
- Use the camera icon to save the shortened demo
Tip: you can repeat these steps multiple times to be able to cut the demo more precisely
Converting the demo
Once you have the client, converting a demo is as simple as:
- Open the client (with the converting functionality)
- Set zoom to 10:
cl_default_zoom 10
- Go to the
Demos
tab - Select the correct demo
- Click
Render
at the bottom
Templates
If you identify a common occurrence, such as weapon info boxes, you can automate it creating templates, more info here.
List of created templates: