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Revision as of 07:36, 5 May 2024
Le Hammerfly (vol avec marteau) est la technique de vol à 2 tees la plus connue. Cette technique se repose principalement sur l'usage du marteau.
Comment réaliser un hammerfly:
- 2 tees s'empilent l'un sur l'autre (ils peuvent s'aligner avec un mur)
- Le tee du bas frappe celui du haut avec son marteau
- Le tee du haut (le conducteur) hook le tee du bas
L'impact du marteau propulse le conducteur vers le haut.
Le hook en continu :
- À chaque fois que le driver est propulsé en l'air, il attire le tee qui le frappe vers lui.
- Les 2 tees restent à portée de marteau
Vous pouvez voler indéfiniment comme ceci.
Timing
Spammer le marteau ne vous emmènera pas très haut.
En tant que tee du bas, essayez de taper à chaque fois que vous venez d'entrer en contact avec le conducteur.
En tant que contucteur, ne laissez jamais tomber l'autre tee. Refaire un hook tous les deux coups de marteaux est un bon rythme.
Sans s'aligner
Whenever you don’t have a wall to line up in a tower:
- Choose a tee to drive
- Have the driving tee jump over the other tee
- Start the usual hammerfly cycle
Driving
Driving allows the driving tee to direct the hammerfly to the side. When done well, this allows for horizontal flight.
As the driver, drive by moving in the desired direction directly after you got hit by the hammer.
Start with very light movement. The further you move each hit, the more horizontal, but also unstable the hammerfly will get.
Dropping While Hammerflying
Some parts require you to drop a bit during a hammerfly.
If the driver still has double jump available, you could:
- Stop the hammerfly cycle shortly
- Have the driver double jump to cancel the falling speed
- Start the hammerfly cycle again
Without double jump, you can:
- Stop the hammering
- Have the driver hook the lower tee again and again to bump into each other
The bumping will slow down the drop significantly. This way you can start the cycle any time you want.
Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.
Kinta
Kinta (or Kintafly) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.
For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.
What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.
To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.
Speedfly
Speedfly is a flying technique that allows you to fly much faster upwards
Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.
Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.
To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.
Pretty much every time window for this trick is very narrow.
Aoe made a tutorial video covering speedfly.
Triplefly
Triplefly is a flying technique that allows three people to fly.
This fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.
It requires the tee that hammers to also hook between hammers.
This technique is regarded as requiring high skill by the tee that does the hammering.
It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.