Grenade/fr: Difference between revisions
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{{ | <languages/> | ||
{{ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
{{Infobox weapon | |||
| name = Grenade Launcher | |||
| image = Rocket-arc.png | |||
| caption = Rocket arc | |||
| gameskin = Grenade.png | |||
| crosshair = {{Game.png|Grenade crosshair}} | |||
| projectile = {{Game.png|Grenade projectile}} | |||
| enable = {{Tile|game|19}} | |||
| disable = {{Tile|game|20}}/{{Tile|game|74}} | |||
| collect = {{Tile|game|200}} | |||
| remove = {{Tile|game|227}}/{{Tile|game|197}} | |||
| delay = 500ms | |||
}} | |||
The '''''Grenade Launcher''''' (sometimes referred to as ''rocket'') is an automatic projectile weapon that is centered around fast horizontal and vertical movement. | |||
</div> | |||
[[ | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to [[Special:MyLanguage/Movement|gain speed]]. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Horizontal Movement == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
To gain horizontal [[Special:MyLanguage/Movement|movement speed]]: | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* Walk in the desired direction | |||
* Shoot rockets in the opposite direction in the ground | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Grenade-horizontal-speed-1.mp4|gif|muted]] | [[File:Grenade-horizontal-speed-1.mp4|gif|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
One grenade won’t get you very far. You can combine many tricks to get much further, for example: | |||
</div> | |||
* | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* | * Shoot one grenade up first for two simultaneous explosions | ||
* | * Use multiple grenade shots to the side | ||
* | * Get speed with other tools before the first explosion (e.g. by using the [[Special:MyLanguage/hook|hook]]) | ||
* Rocket jumping on the last grenade shot | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Grenade-horizontal-speed-2.mp4|gif|muted]] | [[File:Grenade-horizontal-speed-2.mp4|gif|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Rocket Jumping == | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Rocket-down.mp4|gif|muted]] | [[File:Rocket-down.mp4|gif|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
To rocket jump: | |||
</div> | |||
* | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* [[Jump| | * Aim downwards | ||
* [[Special:MyLanguage/Jump|Jump]], shoot right after | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The delay between the jump and the explosion must be timed well. | |||
</div> | |||
* | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* | * Shoot too late, and you won’t get very high | ||
* Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Rocket-jump.mp4|gif|muted]] | [[File:Rocket-jump.mp4|gif|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
=== Using Walls === | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Similar to getting [[Special:MyLanguage/Movement|horizontal movement]] by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* Stand directly next to the wall | |||
* Rocket jump up | |||
* Aim downwards, in the direction of the wall (about 45°) | |||
* Continuously shoot, while staying next to the wall by moving in its direction | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Once you run out of upwards momentum: | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* Continue shooting till you will begin falling | |||
* Double jump, directly followed by another shot | |||
* Continuously shoot again, while still staying next to the wall by moving in its direction | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Rocket-wall-up.mp4|gif|300px|muted]] | [[File:Rocket-wall-up.mp4|gif|300px|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
On some parts you will need to switch to the opposite wall while on the way up. | |||
</div> | |||
* | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* | * If the wall is close, you can switch to it without interrupting the rhythm. | ||
* If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Grenade-switch-wall-1.mp4|gif|400px|muted]] | [[File:Grenade-switch-wall-1.mp4|gif|400px|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
=== Double Rocket Jump === | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* Shoot on rocket straight up | |||
* Wait until it explodes below you | |||
* Do a regular rocket jump | |||
</div> | |||
* | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* | It didn’t work? | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump. | |||
* If you still didn’t get very high or lost your double jump, try to jump a little earlier | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Double-rocket.mp4|gif|400px|muted]] | [[File:Double-rocket.mp4|gif|400px|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
This trick is hard to pull off consistently. | |||
</div> | |||
=== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
=== Triple Rocket Jump === | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Triple rocket jumping is much harder than the double rocket jump. | |||
</div> | |||
* | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* | * Start by doing a double rocket jump | ||
* | * While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land) | ||
* | * If timed correctly, the 2 rockets will explode at the same time below you | ||
* Couple the 2 rockets with a regular rocket jump for the triple rocket jump | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
[[File:Triple-rocket.mp4|gif|400px|muted]] | [[File:Triple-rocket.mp4|gif|400px|muted]] | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently. | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
== Advanced Behavior == | |||
</div> | |||
== | <div lang="en" dir="ltr" class="mw-content-ltr"> | ||
* A grenade projectile will explode if it remains in the air for too long [exact time?] | |||
* A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap | |||
* Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on [[Special:MyLanguage/Freeze|unfreeze]], even if you are standing in a freeze tile | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
* If you [[Special:MyLanguage/Death|kill]] while a grenade projectile is in the air, the projectile will disappear | |||
</div> | |||
* | |||
[[Category:Weapon]] | [[Category:Weapon{{#translation:}}]] | ||
[[Category:Grenade]] | [[Category:Grenade{{#translation:}}]] |
Revision as of 19:32, 11 February 2023
It fires a projectile which flies in an arc, exploding either on impact with another tee (not yourself) or any solid block. Any tee close to the explosion will get pushed away from it, allowing them to gain speed.
Horizontal Movement
To gain horizontal movement speed:
- Walk in the desired direction
- Shoot rockets in the opposite direction in the ground
Each explosion will propel you forwards, you will keep the gained speed as long as you keep walking in the same direction. Note that you can still jump and keep the same speed.
One grenade won’t get you very far. You can combine many tricks to get much further, for example:
- Shoot one grenade up first for two simultaneous explosions
- Use multiple grenade shots to the side
- Get speed with other tools before the first explosion (e.g. by using the hook)
- Rocket jumping on the last grenade shot
Rocket Jumping
Shooting downwards without jumping can get you up to 4#08 = 4.25 tiles.
To rocket jump:
- Aim downwards
- Jump, shoot right after
The delay between the jump and the explosion must be timed well.
- Shoot too late, and you won’t get very high
- Shoot too early, and you will already be off the ground for the jump. That will then cause you to double jump, which cancels your momentum
Using Walls
Similar to getting horizontal movement by continuously shooting at the floor, you can boost yourself up a wall by shooting at it at an angle. It is important to stay directly next to the wall in order to take advantage of the explosions.
- Stand directly next to the wall
- Rocket jump up
- Aim downwards, in the direction of the wall (about 45°)
- Continuously shoot, while staying next to the wall by moving in its direction
Once you run out of upwards momentum:
- Continue shooting till you will begin falling
- Double jump, directly followed by another shot
- Continuously shoot again, while still staying next to the wall by moving in its direction
On some parts you will need to switch to the opposite wall while on the way up.
- If the wall is close, you can switch to it without interrupting the rhythm.
- If the wall is further away, you can propel yourself to it using a rocket and then use the double jump to continue upwards.
Double Rocket Jump
The double rocket jump (aka ‘double rocket’) is a more advanced version of the rocket jump.
It works by having 2 simultaneous rocket explosions (instead of just one) below you right after your jump.
- Shoot on rocket straight up
- Wait until it explodes below you
- Do a regular rocket jump
It didn’t work?
- If the two explosion didn’t happen simultaneous, try to adjust your timing with the rocket jump.
- If you still didn’t get very high or lost your double jump, try to jump a little earlier
This trick is hard to pull off consistently.
Triple Rocket Jump
Triple rocket jumping is much harder than the double rocket jump.
- Start by doing a double rocket jump
- While falling down again, fire 2 rockets straight up (hold the firing key, the second rocket should be shot about when you land)
- If timed correctly, the 2 rockets will explode at the same time below you
- Couple the 2 rockets with a regular rocket jump for the triple rocket jump
Due to the precise timings, triple rocket jumps are insanely hard to pull off consistently.
Advanced Behavior
- A grenade projectile will explode if it remains in the air for too long [exact time?]
- A rocket projectile has no width, meaning it can technically pass through tight gaps between blocks. To get it to work on purpose, keep in mind that it is easier the closer you are to the gap
- Since the grenade launcher is an automatic weapon it can be held down to shoot indefinitely, also directly on unfreeze, even if you are standing in a freeze tile
- If you kill while a grenade projectile is in the air, the projectile will disappear