Infection/zh: Difference between revisions

From DDraceNetwork
Darkh (talk | contribs)
Replaced content with "在回合开始,可以通过鼠标选取职业,选择随机职业则给予全护甲。"
Darkh (talk | contribs)
Created page with "* '''科学家(Scientist)''' ** 武器:锤子,手枪,传送枪,激光枪(击中点会爆炸造成范围伤害,靠得太近会自伤) ** 能力:锤子可以放置两个激光地雷,触发时靠近会自伤。武器4被替换为传送枪。(注意:地雷在击杀6个感染者后,科学家有机会获得白洞。白洞生成后会有三个环绕玩家的光点,并有文本提示。此时使用激光可以发射白洞吸引并击杀一定范围..."
Line 25: Line 25:
在回合开始,可以通过鼠标选取职业,选择随机职业则给予全护甲。
在回合开始,可以通过鼠标选取职业,选择随机职业则给予全护甲。


<div lang="en" dir="ltr" class="mw-content-ltr">
* '''科学家(Scientist)'''
* '''''Scientist'''''
** 武器:锤子,手枪,传送枪,激光枪(击中点会爆炸造成范围伤害,靠得太近会自伤)
** Weapons: Hammer, Pistol, Teleport Gun, Laser Gun (has explosive area damage, shooting too close causes self-damage)
** 能力:锤子可以放置两个激光地雷,触发时靠近会自伤。武器4被替换为传送枪。(注意:地雷在击杀6个感染者后,科学家有机会获得白洞。白洞生成后会有三个环绕玩家的光点,并有文本提示。此时使用激光可以发射白洞吸引并击杀一定范围内的感染者。)
** Ability: Hammer can place two laser mines. Weapon 4 is the Teleport Gun. (Note: After killing 6 or more zombies with the laser mines, Scientist has a chance to gain "White Hole." When triggered, three light dots will revolve around the player, accompanied by a text prompt. Using the laser will attract and kill zombies in a certain range.)
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 05:31, 3 September 2023

此条目仍需进行内容补充,您可以帮助我们编辑和修订以扩充其内容。

感染模式

在每回合游戏开始时,一名玩家会被选定成为感染者(zombie)。感染者使用锤子攻击另一个玩家使之被感染,未被感染的生还者则利用各种武器和激光墙来抵抗。每个回合在倒计时归零或者所有玩家被感染时结束,

感染模组(InfClass).

在随机选取的一名人类玩家作为感染者后,感染者和生还者的对抗开始了。生还者坚持到倒计时结束将获得胜利。

职业能力一览

注意:按住Tab键可以看见所有玩家的职业。在聊天栏发送/help加职业的英文名可以查看该职业的能力和特性。例如:/help hero

1.1 生还者阵营

在回合开始,可以通过鼠标选取职业,选择随机职业则给予全护甲。

  • 科学家(Scientist)
    • 武器:锤子,手枪,传送枪,激光枪(击中点会爆炸造成范围伤害,靠得太近会自伤)
    • 能力:锤子可以放置两个激光地雷,触发时靠近会自伤。武器4被替换为传送枪。(注意:地雷在击杀6个感染者后,科学家有机会获得白洞。白洞生成后会有三个环绕玩家的光点,并有文本提示。此时使用激光可以发射白洞吸引并击杀一定范围内的感染者。)
  • Engineer
    • Weapons: Hammer, Pistol, Laser Gun
    • Ability: Use the hammer to set up a laser wall that instantly kills zombies. Lasts for 30 seconds, with each zombie killed reducing durability by 1 second. Undead zombies passing through do not consume durability.
  • Biologist
    • Weapons: Hammer (instant zombie kill), Pistol, Shotgun (bullets can bounce off floors/walls), Laser Trip Mine
    • Ability: Place a laser trip mine with the laser gun. Has a cooldown, and laser gun ammo refills after each shot.
  • Looper
    • Weapons: Hammer, Grenades, Laser Gun
    • Ability: Hammer places a slowing wall that lasts 60 seconds. Each zombie passing through the wall slows for 3 seconds, and the wall loses 1 second of durability per zombie. Laser gun applies a 1-second slow to zombies.
  • Medic
    • Weapons: Hammer (instant zombie kill), Pistol, Shotgun, Grenade Launcher (gives self shields), Laser Gun
    • Ability: Hammer adds shields to humans. When health is above 18 HP, you can use the laser to turn a zombie into a human. (Note: Consumes 10 shields and 9 health, only effective when there are more than 5 zombies.)
  • Sniper
    • Weapons: Hammer, Pistol, Laser Gun
    • Ability: Triple jump, high damage from the laser gun, hammer deals double damage when fixed in position.
  • Soldier
    • Weapons: Hammer, Pistol, Grenades
    • Ability: Hammer places remote-controlled bombs. Each placement can explode three times. The bomb damages yourself, so be careful not to blow yourself up.
  • Ninja
    • Weapons: Knife, Pistol, Grenades
    • Ability: Ninja knife allows for quick, consecutive kills. Note that you can only use it twice in mid-air before landing.
  • Hero
    • Weapons: Pistol, Shotgun, Grenade Launcher, Laser Gun
    • Ability: A diverse set of weapons, requires finding flags. Upon flag pickup, all humans gain 1 health, 4 shields, and full ammo. The Hero receives a floating cannon, up to a maximum of three (placed with a hammer).
  • Mercenary
    • Weapons: Hammer, Pistol, Grenades
    • Ability: Hammer places heart-shaped traps that, when triggered by zombies, prevent them from infecting humans within the covered area for a short duration. Pistol has significant recoil, shooting downward allows for flying.

1.2 感染者阵营

感染者的类型是在玩家成为感染者时随机给定的。 除了特殊说明,其他所有感染者的锤子都能够立即杀死生还者。

  • 猎人(Hunter)
  • 更灵活,具有三段跳,可以用来绕过一些生还者防御。
  • 烟鬼(Smoker)
  • 钩索造成3点伤害并回复自身3点生命。
  • 自爆者(Boomer)
  • 攻击会造成3x3区域的自爆。生还者被炸到会即死,爆炸的冲击波也可以让队友加速或起飞。
  • 蜘蛛(Spider)
  • 滚动鼠标滚轮(武器轮换键)来切换织网模式。如果生还者强行通过蜘蛛丝会被缠住,注意不要用织网模式直接钩生还者。
  • 巫毒(Voodoo)
  • 死亡后获得1秒的继续行动时间,短时间内可以强行突破生还者防线(例如激光墙和激光陷阱)进行攻击。
  • 女巫(Witch)
  • 可以成为其他感染者的复活点。死亡后随机变成其他类型的感染者。
  • 蝙蝠(Bat)
  • 拥有无限跳跃,锤子伤害为3,钩索伤害为1,但是会回复自身2点生命。
  • 不死族(Undead)
  • 死亡后原地冻结10秒代替重生。其他感染者可以锤击不死族来加快解冻进度。常规武器无法击杀,只会被地形杀死或被医生转换。
  • 幽灵(Ghost)
  • 远距离不可见。只有靠近生还者或者发起攻击时才会显性。
  • 蛞蝓(Slug)
  • 锤击会往地上和墙上溅射毒液,生还者触碰会损失5生命值,感染者触碰会缓慢回血(比在感染区回血速度快)。
  • 食尸鬼(Ghoul)
  • 从死去的感染者身上自动吸收“灵魂”,增加饱食度(0到100%)。饱食度越高,皮肤颜色越红,并提升生命值速度和力量。游戏中是一个不平衡的存在。
  • Hunter
    • More agile, has triple jump, can bypass certain human defenses.
  • Smoker
    • Hook deals 3 damage and provides life leech (3 HP) when hooked to a human.
    • Attack causes a 3x3 area explosion, sacrificing oneself in the process. Exploding near humans results in their death, and the explosion's shockwave can send teammates into the air.
  • Spider
    • Scroll the mouse wheel to switch web modes. If humans forcibly pass through spider silk, they will get stuck. Do not hook humans directly with web mode.
  • Voodoo
    • Gets 1 second of extra life after death, allowing for a brief attack period when forcibly passing human defenses (e.g., laser walls, laser trip mines).
  • Witch
    • Can resurrect other zombies as respawn points. Randomly becomes a different infected type upon death.
  • Bat
    • Has infinite jumps, hammer damage is 3, hook damage is 1, hooked humans can be leeched twice.
  • Undead
    • Enters a 10-second sleep after "death." Can be quickly awakened by other zombies through hammering. Regular weapons cannot kill it, only terrain or the Medic's conversion can reverse it to a human.
  • Ghost
    • Not visible from afar. Only becomes visible when near humans or launching an attack.
  • Slug
    • Hammer sprays toxic liquid on the ground and walls. Humans passing by get poisoned, losing 5 HP over time. Other zombies passing by slowly regain health (faster than in infection zones).
  • Ghoul
    • Automatically absorbs "souls" from dead zombies, increasing hunger (0% to 100%). The higher the hunger, the redder the color, and the more health, speed, and strength it gains. An imbalanced presence in the game.

2 战术和策略

2.0 钩索保护 生还者和感染者默认都具有钩索保护,防止在移动中钩到队友。按下投赞成票键F3可以解除钩索保护,双方都解除才能互相钩到。

2.1 感染者为同伴治疗 感染者可以通过快速锤击给同伴治疗。

2.2 感染者从上方接近目标 如果当前地图生还者可以占据高地,感染者可以解除钩索保护后利用锤击飞行到达更高的地方降落进攻。自爆者的爆炸也可以将其他感染者弹射起飞。

2.3 感染者强行正面突破防线 利用不死族的能力可以强行冲击生还者防线,但是生还者也可以俘虏被冻结的不死族。 利用巫毒死后1秒的行动时间强行突破(例如激光墙、激光陷阱)。

2.4 生还者开车 在解除钩索保护后,钩住另一个也解除保护的生还者队友,将会与其组成一个整体。可以用于并肩作战。

2.5 开车时利用佣兵手枪飞行 当佣兵成为车辆驾驶员时,可以用手枪带着整体一起飞行。这一策略集中了火力和各种生还者职业的能力。

2.6 感染者开车 蝙蝠可以钩着队友跳跃抬升,借此绕过工程师的防线。

2.8 锤击飞行 感染者也可以解除钩索保护后和同伴进行锤击飞行,就像在DDNet中一样。

2.10 两医生夹士兵车辆 或称双医生自杀车 - Dual Medic Suicide Car 两名医生分别充当驾驶员和乘客,然后互相治疗。夹在中间的士兵持续放置和引爆炸弹,这一策略的好处是利用医生的治疗抵消士兵爆炸的自伤。最好是地下的医生能驾驶车辆。