Ticks/ru: Difference between revisions

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Ticks are the main system governing DDrace's physics. In a DDrace [[Special:MyLanguage/World|World]], all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.
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Тики - это основная часть системы, управляющей физикой DDrace. В [[World/ru|мире]] DDrace все физические параметры рассчитываются 50 раз в секунду - каждый из этих моментов называется "тик". Наличие только 50 тиков в секунду (tps) приводит к некоторым физическим странностям.
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== First Tick ==
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== Первый тик ==
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Многие взаимодействия определяются их первым тиком. Например, игрок сможет совершить прыжок только в первый тик, когда он войдет в заморозку (именно это делает возможным [[Freeze/ru#Прыжок во фризе|Прыжок во фризе]]).
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Special:MyLanguage/Freeze#Freeze Jump|freeze jumps]] possible.)
 
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[[Category:Game-Mechanic]]
[[Category:Game-Mechanic{{#translation:}}]]

Revision as of 20:25, 15 February 2023

Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.

First Tick

Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes freeze jumps possible.)