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Created page with "* <code>/team <编号></code>: 加入 0-63 范围编号的队伍,加入过程中玩家会处于特殊的 0 号队伍。 ** <code>/team</code>: 编号留空时,指令功能是让服务器返回信息说明您当前所在队伍的编号。 * <code>/lock</code>: 切换队伍锁定状态。 ** <code>/lock 1</code>: 锁定队伍 ** <code>/lock 0</code> 或者 <code>/unlock</code>: 解锁队伍。 * <code>/invite 玩家名</code>: 在队伍锁定的情况下邀请其他玩..."
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加入并和队伍中的玩家互动需要使用聊天栏指令。默认情况下可以按下{{Key press|T}} 或 {{Key press|Enter}}按键打开聊天栏。下面是一些常用指令和介绍:
加入并和队伍中的玩家互动需要使用聊天栏指令。默认情况下可以按下{{Key press|T}} 或 {{Key press|Enter}}按键打开聊天栏。下面是一些常用指令和介绍:


<div lang="en" dir="ltr" class="mw-content-ltr">
* <code>/team <编号></code>: 加入 0-63 范围编号的队伍,加入过程中玩家会处于特殊的 0 号队伍。
* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
** <code>/team</code>: 编号留空时,指令功能是让服务器返回信息说明您当前所在队伍的编号。
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
* <code>/lock</code>: 切换队伍锁定状态。
* <code>/lock</code>: toggles lock state, default is unlocked
** <code>/lock 1</code>: 锁定队伍
** <code>/lock 1</code>: always locks the team
** <code>/lock 0</code> 或者 <code>/unlock</code>: 解锁队伍。
** <code>/lock 0</code> or <code>/unlock</code>: always unlocks the team
* <code>/invite 玩家名</code>: 在队伍锁定的情况下邀请其他玩家加入队伍。
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
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Revision as of 15:15, 28 July 2023

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DDNet 允许玩家与好友组队进行游戏,队伍中的玩家和非同队玩家不会发生物理交互。所有队伍从 1 到 63 进行编号,总共有 63 个独立队伍。实际上加入服务器时玩家会处于 0 号队伍,也叫默认队伍 t0。默认队伍中的玩家可以进行物理交互。而一些服务器,例如分身服务器会要求玩家和分身加入一个非默认队伍,才能开始游玩。

加入队伍

加入并和队伍中的玩家互动需要使用聊天栏指令。默认情况下可以按下T↵ Enter按键打开聊天栏。下面是一些常用指令和介绍:

  • /team <编号>: 加入 0-63 范围编号的队伍,加入过程中玩家会处于特殊的 0 号队伍。
    • /team: 编号留空时,指令功能是让服务器返回信息说明您当前所在队伍的编号。
  • /lock: 切换队伍锁定状态。
    • /lock 1: 锁定队伍
    • /lock 0 或者 /unlock: 解锁队伍。
  • /invite 玩家名: 在队伍锁定的情况下邀请其他玩家加入队伍。

Binds

  • To speed up joining dummy maps: TODO

Team size

The most members a single team can have is equal to 64. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS.

The largest team finish, with 64 tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC[1].

Maps requiring more than two players

Three players

Four players

  • Brutal ★★★★★ 4s

Five players

Ten players

New teamrank system

Locking and restarting

Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.

A team can be locked and unlocked using the chat command /lock

Team 0

It's the default team a player gets upon joining a server. Finishing in this team will grant a rank but not a team rank, as such requires you to be in a proper team.

Team 0 cannot be locked.

Config variables