Teams/zh: Difference between revisions

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Created page with "DDNet 允许玩家与好友'''组队'''进行游戏,队伍中的玩家和非同队玩家不会发生物理交互。所有队伍从 1 到 63 进行编号,总共有 63 个独立队伍。实际上加入服务器时玩家会处于 0 号队伍,也叫默认队伍 t0。默认队伍中的玩家可以进行物理交互。而一些服务器,例如分身服务器会要求玩家和分身加入一..."
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DDNet 允许玩家与好友'''组队'''进行游戏,队伍中的玩家和非同队玩家不会发生物理交互。所有队伍从 1 到 63 进行编号,总共有 63 个独立队伍。实际上加入服务器时玩家会处于 0 号队伍,也叫[[Special:MyLanguage/Common Terminology#Acronyms|默认队伍 t0]]。默认队伍中的玩家可以进行物理交互。而一些服务器,例如分身服务器会要求玩家和[[Special:MyLanguage/dummy|分身]]加入一个非默认队伍,才能开始游玩。
DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Special:MyLanguage/Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[Special:MyLanguage/dummy|dummy]] require you to join a (non-team0) team.
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Revision as of 15:06, 28 July 2023

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DDNet 允许玩家与好友组队进行游戏,队伍中的玩家和非同队玩家不会发生物理交互。所有队伍从 1 到 63 进行编号,总共有 63 个独立队伍。实际上加入服务器时玩家会处于 0 号队伍,也叫默认队伍 t0。默认队伍中的玩家可以进行物理交互。而一些服务器,例如分身服务器会要求玩家和分身加入一个非默认队伍,才能开始游玩。

Joining Teams

Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use

  • /team <id>: joins team with id 0-63, when joining you are in the specially handled team 0
    • /team: when specifying no team to join the server simply outputs the current team to your chat
  • /lock: toggles lock state, default is unlocked
    • /lock 1: always locks the team
    • /lock 0 or /unlock: always unlocks the team
  • /invite player_name: Invites a player into your team, allowing them to join even when the team is locked.

Binds

  • To speed up joining dummy maps: TODO

Team size

The most members a single team can have is equal to 64. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS.

The largest team finish, with 64 tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC[1].

Maps requiring more than two players

Three players

Four players

  • Brutal ★★★★★ 4s

Five players

Ten players

New teamrank system

Locking and restarting

Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.

A team can be locked and unlocked using the chat command /lock

Team 0

It's the default team a player gets upon joining a server. Finishing in this team will grant a rank but not a team rank, as such requires you to be in a proper team.

Team 0 cannot be locked.

Config variables