TeeSmash: Difference between revisions

From DDraceNetwork
No edit summary
"Remove LangNavBox"
Line 1: Line 1:
{{DISPLAYTITLE:TeeSmash}}
{{DISPLAYTITLE:TeeSmash}}
{{LangNavBox}}
{{Infobox mod
{{Infobox mod
| name = TeeSmash
| name = TeeSmash

Revision as of 14:50, 11 February 2023

You only have a hammer.

The goal of this game mode is to hammer others on the spikes or out of the map. When you hammer a tee, the knockback strength against that tee increases (the strength is indicated with the skin color).[1]

The hearts decrease your knockback and the shields protect you against adding knock back from 1 hit. The ninja gives you a super hammer for 5 hits (see your hearts bar), hits can be configured through autoexec.cfg


Configuration

# start with 300 hammer strength, increase by 60 for each hit
sv_hammer_start_strength 300
sv_hammer_hit_strength 60

# when you hook or hammer a player you score for his death for 10 seconds
sv_score_time_hammer 10
sv_score_time_hook 10

# super hammer respawns every 40 seconds, increases your hammer strength by 800 and lasts for 5 hits
sv_hammer_super 1
sv_hammer_super_spawn_time 90
sv_hammer_super_strength 500
sv_hammer_super_number 5

# enable killing spree messages and send them every 3 kills
sv_killing_spree 1
sv_killing_spree_msg_kills 3

Changelog

  • Version 3.0:
    • Updated to teeworlds 0.7.4
  • Version 2.3:
    • Updated to teeworlds 0.6.5
  • Version 2.2:
    • Added killspree messages
    • Balanced ninja super hammer
  • Version 2.1:
    • Added Super Hammer (pickup the ninja to get it) and a cfg for it.
    • Added sv_hammer_super_spawn_time
    • Added 4 new maps
    • Changed skin color scale.
    • Added autoexec.cfg and commands to personalize more the mod.
    • Fixed a error executing the server on windows.
    • Hook also count as kill, but hammer has more priority.
    • Added message when trying to kill yourself.
    • Allow utf8 in player names.

References