Drag Part: Difference between revisions

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A '''''drag part''''' is a part in a map where you must [[hook]] a tee through a tunnel of [[freeze]], typically through corners and [[Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[DDmaX]] category.
A '''''drag part''''' is a part in a map where you must [[hook]] a tee through a tunnel of [[freeze]], typically through corners and [[Hook#Block Types|hookthrough]]. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the [[DDmaX]] category.


[[File:DragPartSimple.webm|gif]]
[[File:DragPartSimple.webm|gif|600x600px]]


==Rehook==
==Rehook==
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[[File:Speededge.mp4|gif]]
[[File:Speededge.mp4|gif|600x600px]]


==Edge hook with grenade (Rocket-Edge)==
==Edge hook with grenade (Rocket-Edge)==
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You can find these kind of parts on a higher difficulty map.
You can find these kind of parts on a higher difficulty map.


[[File:Grenade-edge.mp4|gif]]
[[File:Grenade-edge.mp4|600x600px|gif]]


==Delayed hook==
==Delayed hook==
If you wait a bit more when rehooking, you can make the tee you are dragging go under 2 or 3 tiles instead of 1, further tiles require a hammer.
If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.
[[File:Delayed hook.gif|alt=gif showing a tee delaying its hook to drop a frozen tee down 4 blocks.|none|thumb|600x600px]]

Revision as of 17:30, 7 November 2022

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This article is a Stub. You can help us by editing and improving it.

A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections. This is the case for most maps of the DDmaX category.

Rehook

As the hook lasts only 1.25 seconds, a rehook is needed to keep the tee hooked.

Wall hammer

TODO: Explain

Ground hammer

TODO: Explain

Edge hook

TODO: Explain

Edge hook with speed (Speededge)

This is a technique where you take speed off your partner (or dummy) in order to travel enough distance.

The edge-rehook is needed to travel that distance.


Edge hook with grenade (Rocket-Edge)

A Rocket-Edge is essentially using the grenade launcher to get to a surtain position in order to be able to edge-rehook and travel the distance that is needed.

You can find these kind of parts on a higher difficulty map.

Delayed hook

If you wait a bit more when rehooking, you can make the tee you are dragging go up to 4 tiles under instead of 1 - further tiles require a hammer or downwards speed on the frozen tee.

gif showing a tee delaying its hook to drop a frozen tee down 4 blocks.