Edge jump: Difference between revisions

From DDraceNetwork
mNo edit summary
added sections for different edge jumps
Line 1: Line 1:
Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. See [[Collision]] for more info on hitboxes.
Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. The tee can go up to halfway into the freeze visually before they are considered in that tile. Kill tiles have a larger hit box, so edging them is much more difficult. See [[Collision]] for more info on hitboxes.
 
== Single freeze edge jump ==
 
== Double freeze edge jump ==
 
== Triple freeze edge jump ==
 
== Misc Techniques ==
 
=== Auto edge jump ===
When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps.

Revision as of 15:24, 6 May 2022

Edge jump refers to the act of jumping to or from the edge of a block that contains usually freeze, teleport, or a kill tile. Edging these tiles is made possible because the hitbox of them is smaller than their visual appearance. The tee can go up to halfway into the freeze visually before they are considered in that tile. Kill tiles have a larger hit box, so edging them is much more difficult. See Collision for more info on hitboxes.

Single freeze edge jump

Double freeze edge jump

Triple freeze edge jump

Misc Techniques

Auto edge jump

When using double jump against an edge and quickly holding the jump button down again, it is possible to automatically jump off of it right when you reach it. An example of a map that is designed around this mechanic is Toe Taps.