Teams: Difference between revisions
describe no team behavior |
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* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0 | * <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0 | ||
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat | |||
* <code>/lock</code>: toggles lock state, default is unlocked | * <code>/lock</code>: toggles lock state, default is unlocked | ||
** <code>/lock 1</code>: always locks the team | ** <code>/lock 1</code>: always locks the team |
Revision as of 21:37, 19 April 2022
DDNet allow players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0 . Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team0) team.
Joining Teams
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use
/team <id>
: joins team with id 0-63, when joining you are in the specially handled team 0/team
: when specifying no team to join the server simply outputs the current team to your chat
/lock
: toggles lock state, default is unlocked/lock 1
: always locks the team/lock 0
or/unlock
: always unlocks the team
/invite player_name
: Invites a player into your team, allowing them to join even when the team is locked.
Binds
- To speed up joining dummy maps: TODO
Projectiles
Projectiles are always in the same team as the tee that spawned it. So when a player switches teams, the projectile switches with the tee.
Team size
Maps for three players
Maps for four players
New teamrank system
https://ddnet.tw/news/new-rank-team-rank-calculation/