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Created page with "球类运动模式是一种以团队对抗的形式进行的PVP比赛模式。该模式通常以{{grenade|榴弹炮}}作为游戏道具来进行比赛。"
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==== 正常得分 ====
==== 正常得分 ====


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入对手方球门时,记一次正常得分。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into the opponent's goal, a normal score is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Oops"></span>
==== Oops ====
==== 乌龙球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入己方球门时,记一次乌龙球。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into his team's goal, a goal is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Passes_to_score"></span>
==== Passes to score ====
==== 传球得分 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
若进球者的球在短时间内来自于其他玩家传来的球,则记一次传球得分,屏幕会显示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的传球而为红/蓝队伍得分)"
If the goal scorer scores a pass from another player within a short period of time, a pass is scored and the screen displays "XXX scored for red/blue team with a pass from YYY".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Modes"></span>
=== Modes ===
=== 模式 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
不同模式下的球类玩法大不相同。
The ball play is very different in different modes.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Basketball_(English:_basketball)"></span>
==== Basketball (English: basketball) ====
==== 篮球(英语:basketball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进两队上方的篮框中得分。
How to score: Shoot the ball into the basket above the two teams to score.
篮球模式共有五张地图,分别为1.0、2.0、3.0、4.0以及1.0的缩小版,其中1.0为最经典的地图。
There are five maps in basketball mode, 1.0, 2.0, 3.0, 4.0 and a reduced version of 1.0, with 1.0 being the most classic map.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Football"></span>
==== Football====
==== 足球(英语:football====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进两队的球门中得分。
How to score: Shoot the ball into the goals of both teams to score
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">

Revision as of 17:31, 2 June 2023

球类运动模式是一种以团队对抗的形式进行的PVP比赛模式。该模式通常以 榴弹炮作为游戏道具来进行比赛。

一般规则

玩家分为人数均衡的两队进行对抗。 每轮游戏开始一段时间后,场上固定区域会刷新出榴弹枪,下文称之为球。 触碰球玩家可将其捡起,并可以任意角度进行发射。 球在发射过程中若未直接触碰到球门而是触碰到了墙体、地面或天花板,则会根据当前游戏模式不同而发生相应的交互效果。 将球射入球门后立即开始计算得分并结束本轮游戏。 任意一队的分数达到规定分数后本局游戏结束。

关于球

刷新出球后,聊天区会显示"Ball Respawned(球已刷新)",此时任何玩家都将其捡起。 取走球后若持球玩家长时间不发射,则球会自动发射。(护盾量为持球最大时长) 持球者重生后,球会向着玩家重生前面向的方向自动发射。 任何玩家都可以锤击持球玩家来抢夺其持有的球。 若球在非榴弹枪状态下长时间无人取走,球会自行消失,并在一段时间后以榴弹炮的形式再次出现在刷新点。

得分

正常得分

一名玩家将球射入对手方球门时,记一次正常得分。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"。

乌龙球

一名玩家将球射入己方球门时,记一次乌龙球。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"。

传球得分

若进球者的球在短时间内来自于其他玩家传来的球,则记一次传球得分,屏幕会显示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的传球而为红/蓝队伍得分)"。

模式

不同模式下的球类玩法大不相同。

篮球(英语:basketball)

得分方式:把球射进两队上方的篮框中得分。 篮球模式共有五张地图,分别为1.0、2.0、3.0、4.0以及1.0的缩小版,其中1.0为最经典的地图。

足球(英语:football

得分方式:把球射进两队的球门中得分。

Tennis

The map in tennis mode usually has a green high table and a dead zone that separates the two teams. How to score: Shoot the ball into the ground beyond the high table to score.

  • Bug: The ball refresh point embedded in the dead zone does not kill the player, which can sometimes cause the player to pass through the ball refresh point to get through the dead zone.

Volleyball

Volleyball mode usually has a net on the map that is similar in nature to the dead zone in tennis mode, with ground and water on either side of the net. Scoring method: shoot the ball into the ground to score points, shoot into the water surface does not score points. Volleyball mode has four seasonal themed maps: Spring, Summer, Autumn and Winter.

  • The net in volleyball mode has the same bugs as in tennis mode.

Spaceball

In spaceball mode, the player is subjected to lower gravity. Also the ball and the goal are hidden in the instant death zone. How to score: Shoot the ball into the goal to score.

Tabletennis

Table tennis mode with a high table and a barrier made of instant dead zones. Scoring method: Throwing the ball to the ground outside the high table to score points.

  • Table tennis mode has the same bugs as tennis mode.

Soulball

In Forbidden Ball mode, each player stands within a small area enclosed by an instant-death zone. The ball appears at the top of the field, and players can release the hook and loop to earn the right to serve. How to score: Shoot the ball into the goal to score.

Starsball

Similar to Spaceball.

Wallmash

Similar to tennis, but with an extra pedal. How to score: Shoot the ball into the goal to score.

Bombing

Similar to basketball, but with a more complex terrain map and two vertical walls for the goals.