Translations:Hook/19/zh: Difference between revisions

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你可能会留意到钩住不同的玩家时,拖动力度不一样。游戏中确实有两种拖动力度,分别是“弱钩”和“强钩”。需要强调玩家本身并没有被附加强弱钩索的属性,强弱钩只有在两个[[Special:MyLanguage/Tee|毛球]]之间才会发生。存活时间长的毛球对于存活时间短的毛球钩索力度更大。存活时间从你进入地图开始计时,每次死亡重生都将归零重新计算。
你可能会留意到钩住不同的玩家时,拖动力度不一样。游戏中确实有两种拖动力度,分别是“弱钩”和“强钩”。需要强调玩家本身并没有被附加强弱钩索的属性,强弱钩只有在两个[[Special:MyLanguage/Tee|毛球(tee)]]之间才会发生。存活时间长的毛球对于存活时间短的毛球钩索力度更大。存活时间从你进入地图开始计时,每次死亡重生都将归零重新计算。

Revision as of 06:33, 2 June 2023

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Message definition (Hook)
When hooking other tees, you won’t always pull them with the same strength. There are 2 different strength modes your hook can have, called "weak hook" and "strong hook". It is important to emphasize that a single tee does not "have strong hook" on everyone equally, they instead have either weak hook or strong hook on different tees, depending on spawn order. The tee that has strong hook on the other is determined by who spawned first. The tee that spawned first has strong hook and the one who spawned later has weak hook.

你可能會留意到鈎住不同的玩家時,拖動力度不一樣。遊戲中確實有兩種拖動力度,分別是「弱鈎」和「強鈎」。需要強調玩家本身並沒有被附加強弱鈎索的屬性,強弱鈎只有在兩個毛球(tee)之間才會發生。存活時間長的毛球對於存活時間短的毛球鈎索力度更大。存活時間從你進入地圖開始計時,每次死亡重生都將歸零重新計算。