Translations:Collision/19/zh: Difference between revisions

From DDraceNetwork
FightFire (talk | contribs)
No edit summary
Darkh (talk | contribs)
No edit summary
 
Line 1: Line 1:
** {{Tile|entities|62}}全向的判定区域是从中心开始,向四个正方向分别延伸<code>34</code>个单位长度,当玩家与之发生碰撞时,全向版会阻止玩家向着全向版内部的方向移动。额外需要注意的是,碰撞箱的形状更类似于符号“+”,而非一个正方形。
** {{Tile|entities|62}}四向(全向)阻滞器的判定区域是从中心开始,向四个正方向分别延伸<code>34</code>个单位长度,当玩家与之发生碰撞时,全向版会阻止玩家向着全向版内部的方向移动。额外需要注意的是,阻滞器碰撞箱的形状更类似于符号“+”,而非一个正方形。

Latest revision as of 06:28, 3 June 2023

Information about message (contribute)
This message has no documentation. If you know where or how this message is used, you can help other translators by adding documentation to this message.
Message definition (Collision)
{{Tile|entities|62}} 4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
    • 四向(全向)阻滞器的判定区域是从中心开始,向四个正方向分别延伸34个单位长度,当玩家与之发生碰撞时,全向版会阻止玩家向着全向版内部的方向移动。额外需要注意的是,四向阻滞器碰撞箱的形状更类似于符号“+”,而非一个正方形。